CrashDetect.so
#2

Change to:
pawn Code:
CMD:go(playerid, params[])
{
    new id,Float:Pos[3];
    if(sscanf(params, "u", id)) return GameTextForPlayer(playerid,"~B~/Go ~R~<player ID>~N~~N~~N~~w~/gon ~g~Enable ~W~GOTO~N~/goff ~R~Disable ~W~GOTO",2000,3);
    if(IsPlayerConnected(id) && id != playerid)
    {
        if(GotoDisabled[id] == 1)
        {
            GameTextForPlayer(playerid,"~b~Player ~R~Disabled ~B~Goto",2000,3);
            return 1;
        }
        GetPlayerPos(id,Pos[0],Pos[1],Pos[2]);
        SetPlayerInterior(playerid,GetPlayerInterior(id));
        //SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid),Pos[0]+3,Pos[1],Pos[2]);
            LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(id));
            //SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(id));
        }
        else SetPlayerPos(playerid,Pos[0]+3,Pos[1],Pos[2]);
        format(Jstring,sizeof(Jstring),"You have been Teleported to '%s'", GetName(id));
        SendClientMessage(playerid,yellow,Jstring);
        return 1;
    }
    else return ShowMessage(playerid, red, 3);
}
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Messages In This Thread
CrashDetect.so - by Mahde - 09.02.2014, 11:36
Re: CrashDetect.so - by Konstantinos - 09.02.2014, 11:39
Re: CrashDetect.so - by Mahde - 09.02.2014, 11:45

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