09.02.2014, 11:39
Change to:
pawn Code:
CMD:go(playerid, params[])
{
new id,Float:Pos[3];
if(sscanf(params, "u", id)) return GameTextForPlayer(playerid,"~B~/Go ~R~<player ID>~N~~N~~N~~w~/gon ~g~Enable ~W~GOTO~N~/goff ~R~Disable ~W~GOTO",2000,3);
if(IsPlayerConnected(id) && id != playerid)
{
if(GotoDisabled[id] == 1)
{
GameTextForPlayer(playerid,"~b~Player ~R~Disabled ~B~Goto",2000,3);
return 1;
}
GetPlayerPos(id,Pos[0],Pos[1],Pos[2]);
SetPlayerInterior(playerid,GetPlayerInterior(id));
//SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetVehiclePos(GetPlayerVehicleID(playerid),Pos[0]+3,Pos[1],Pos[2]);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(id));
//SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(id));
}
else SetPlayerPos(playerid,Pos[0]+3,Pos[1],Pos[2]);
format(Jstring,sizeof(Jstring),"You have been Teleported to '%s'", GetName(id));
SendClientMessage(playerid,yellow,Jstring);
return 1;
}
else return ShowMessage(playerid, red, 3);
}