08.02.2014, 22:53
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { PlayerPlaySound(playerid,17802,0.0,0.0,0.0); return 1; } public OnPlayerGiveDamage(playerid,damagedid,Float:amount,weaponid) { PlayerPlaySound(playerid,17802,0.0,0.0,0.0); return 1; }