Gang zone prevent to capture again
#4

Hmm I don't actually don't get it to fully, I tired with that variable example.
But I have a completely different turf script, as mine is very very simple.

Forgot to mention it in first post sorry..

pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == GolfCP)
    {
   
    TurfOwner[GolfZone] = playerid;
    SetTimerEx("GolfTurfT",9000,0,"i",playerid);
    GangZoneShowForAll(GolfZone,GetPlayerColor(playerid)); //Old color 0xFF71B896
    GangZoneFlashForAll(GolfZone,(playerid));
    }

pawn Код:
public GolfTurfT(playerid)
{
    if(TurfOwner[GolfZone] == playerid)
    GangZoneStopFlashForAll(GolfZone);
    GivePlayerMoney(playerid, 9000);
}

But it didn't happened anything.

Maybe have done it wrong some how.. Damn tired right now xD..

Edit:

ross8839 @ Thanks, I'll look into it tomorrow, my brain won't work properly right now
to tired xD.
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Messages In This Thread
Gang zone prevent to capture again - by davve95 - 08.02.2014, 18:53
Re: Gang zone prevent to capture again - by CuervO - 08.02.2014, 18:57
Re: Gang zone prevent to capture again - by ross8839 - 08.02.2014, 19:26
Re: Gang zone prevent to capture again - by davve95 - 08.02.2014, 19:45
Re: Gang zone prevent to capture again - by CuervO - 08.02.2014, 19:56
Re: Gang zone prevent to capture again - by davve95 - 09.02.2014, 13:53
Re: Gang zone prevent to capture again - by CuervO - 10.02.2014, 03:36
Re: Gang zone prevent to capture again - by davve95 - 10.02.2014, 15:37
Re: Gang zone prevent to capture again - by davve95 - 13.02.2014, 14:23
Re: Gang zone prevent to capture again - by Lordzy - 13.02.2014, 15:46

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