Based on player's name
#9

pawn Code:
public OnPlayerText(playerid, text[])
{
    if(text[0] == '-')
    {
        new string[100];
        new sendername[MAX_PLAYER_NAME];
        GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string),"::.Dispatch.:: %s: %s", sendername,text[1]);
        GetPlayerSkin(playerid);
        new cadskin = GetPlayerSkin(playerid); // cadet skin
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if (!(sendername[0] == '[' && sendername[1] == 'PD' && sendername[2] == ']' || cadskin == 71)
            {
                SendClientMessage(i,0x0FFDD349,string);
            }
        }
        return 1;
    }
    return 0;
}
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Messages In This Thread
Based on player's name - by Lajko1 - 07.02.2014, 10:41
Re: Based on player's name - by Sawalha - 07.02.2014, 11:06
Re: Based on player's name - by Lajko1 - 07.02.2014, 14:40
Re: Based on player's name - by Konstantinos - 07.02.2014, 14:50
Re: Based on player's name - by Lajko1 - 07.02.2014, 15:12
Re: Based on player's name - by Lajko1 - 07.02.2014, 15:18
Re: Based on player's name - by Kirollos - 07.02.2014, 15:31
Re: Based on player's name - by Lajko1 - 07.02.2014, 17:46
Re: Based on player's name - by Wizz123 - 07.02.2014, 18:05
Re: Based on player's name - by brunox - 07.02.2014, 18:18

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