unknown debug
#1

pawn Код:
[12:06:44] [debug] Run time error 4: "Array index out of bounds"
[12:06:44] [debug]  Accessing element at negative index -1
[12:06:44] [debug] AMX backtrace:
[12:06:44] [debug] #0 000a1258 in public OPJV_OnPlayerKeyStateChange () from rp.amx
[12:06:44] [debug] #1 0000a3d4 in public OnPlayerKeyStateChange () from rp.amx
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

    afk_movement[playerid] = AFK_TIME;
    if(newkeys == KEY_FIRE && displaying_stock[playerid])
    {

        TextDrawHideForPlayer(playerid,stocktitle);
        TextDrawHideForPlayer(playerid,stockcontent);

    }
    if(IsPlayerInAnyVehicle(playerid) && newkeys == KEY_CROUCH)
    {

        if(IsPlayerInRangeOfPoint(playerid,10.0,1958.17, -2189.74, 12.53))
        {

            if(CharacterInfo[playerid][active_character[playerid]][cFlyLic])
            {

                MoveObject(airport_gate1,1967.05, -2189.85, 12.53,6.0);
                MoveObject(airport_gate2,1947.42, -2189.79, 12.53,6.0);
                airport_timeout = 6;

            }

        }

    }
    if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
    {
        if(CharacterInfo[playerid][active_character[playerid]][cFaction] != 0)
        {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(CharacterInfo[playerid][active_character[playerid]][cFaction] == 1)
                {
                    if(IsPlayerInRangeOfPoint(playerid,5,1548.7083,-1627.3934,13.3828) || IsPlayerInRangeOfPoint(playerid,5,1538.0371,-1627.1071,13.3828)) // PD front gate barrier /pd
                    {
                        DestroyObject(pdgate);
                        pdgate = CreateObject(968, 1544.746704, -1630.777222, 13.160947, 0.0000, 359.1406, 270.0000);
                        SetTimer("GateClose", 5000, 0);
                        return 1;
                    }
                    if(IsPlayerInRangeOfPoint(playerid,5,1586.3407,-1634.9952,13.3828) || IsPlayerInRangeOfPoint(playerid,5,1588.9292,-1643.8201,12.3352)) // PD Garage
                    {
                        MoveObject(pdgate1, 1591.738037, -1638.271606, -2.911936, 2.00);
                        SetTimer("GateClose1", 8000, 0);
                        return 1;
                    }
                }
                if(CharacterInfo[playerid][active_character[playerid]][cFaction] == 3)
                {
                    if(IsPlayerInRangeOfPoint(playerid,10,1132.09961, -1291.00000, 13.50000)) // PD front gate barrier /pd
                    {
                        DestroyObject(emsgate1);
                        emsgate1 = CreateObject(968, 1132.09961, -1291.00000, 13.50000,   0.00000, 0.00000, 0.00000);
                        SetTimer("EmsGateClose", 5000, 0);
                        return 1;
                    }
                    if(IsPlayerInRangeOfPoint(playerid,10,1149.69922, -1291.00000, 13.70000)) // PD front gate barrier /pd
                    {
                        DestroyObject(emsgate2);
                        emsgate2 = CreateObject(968, 1149.69922, -1291.00000, 13.70000,   0.00000, 359.00000, 0.00000);
                        SetTimer("EmsGateClose1", 5000, 0);
                        return 1;
                    }
                }
            }
        }
    }
    if(RELEASED(KEY_FIRE) && !IsLaw(playerid))
    {
        if(GetWeaponAmmo(playerid, CharacterInfo[playerid][active_character[playerid]][cPerm1]) > 0)
        {
            CharacterInfo[playerid][active_character[playerid]][cAmmo1] = GetWeaponAmmo(playerid, CharacterInfo[playerid][active_character[playerid]][cPerm1]);
        }
        else CharacterInfo[playerid][active_character[playerid]][cPerm1] = 0;

        if(GetWeaponAmmo(playerid, CharacterInfo[playerid][active_character[playerid]][cPerm2]) > 0)
        {
            CharacterInfo[playerid][active_character[playerid]][cAmmo2] = GetWeaponAmmo(playerid, CharacterInfo[playerid][active_character[playerid]][cPerm2]);
        }
        else CharacterInfo[playerid][active_character[playerid]][cPerm2] = 0;
    }
    if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE) && (GetPlayerState(playerid) == PLAYER_STATE_DRIVER))
    {
        new idcar = GetPlayerVehicleID(playerid);
        new params[7];
        switch(GetPVarInt(playerid, "vMainOn"))
        {
            case 0:
            {
                GetVehicleParamsEx(idcar,params[0],params[1],params[2],params[3],params[4],params[5],params[6]);
                SetVehicleParamsEx(idcar,params[0],1,params[2],params[3],params[4],params[5],params[6]);
                VehicleLightsOn[idcar] = true;
                SetPVarInt(playerid, "vMainOn", 1);
                return 1;
            }
            case 1:
            {
                GetVehicleParamsEx(idcar,params[0],params[1],params[2],params[3],params[4],params[5],params[6]);
                SetVehicleParamsEx(idcar,params[0],0,params[2],params[3],params[4],params[5],params[6]);

                VehicleLightsOn[idcar] = false;
                SetPVarInt(playerid, "vMainOn", 0);
                return 1;
            }
        }
    }
    if(newkeys == KEY_LOOK_BEHIND)
    {

        if(in_shamal[playerid] == -1)
        {
            new shamal = NearShamal(playerid);
            if(shamal > -1 && !IsPlayerInAnyVehicle(playerid))
            {
                SetPlayerPos(playerid,1.6028,32.7263,1199.5938);
                SetPlayerInterior(playerid,1);
                SetPlayerFacingAngle(playerid,180.0);
                SetPlayerVirtualWorld(playerid,shamal);
                in_shamal[playerid] = shamal;
            }
        }
        else
        {

            new Float:X, Float:Y, Float:Z;
            GetVehiclePos(in_shamal[playerid],X,Y,Z);
            SetPlayerPos(playerid,(X + 2),(Y + 2),Z);
            SetPlayerInterior(playerid,0);
            SetPlayerVirtualWorld(playerid,0);
            in_shamal[playerid] = -1;

        }

    }
    if(newkeys == KEY_SPRINT)
    {

        if(in_anim[playerid])
        {

            CallLocalFunction("cmd_stopanim","is",playerid,"1");

        }

    }
    if(dancing[playerid])
    {

        if(newkeys == KEY_FIRE)
        {

            if(old_action[playerid] != SPECIAL_ACTION_NONE)
            {

                SetPlayerSpecialAction(playerid,old_action[playerid]);
                old_action[playerid] = SPECIAL_ACTION_NONE;

            }
            else
            {

                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);

            }
            dancing[playerid] = 0;

        }

    }
    if(sleeping[playerid])
    {

        SendEmote(playerid,"se trezeste");
        TogglePlayerControllable(playerid,1);
        CallLocalFunction("cmd_stopanim","is",playerid,"1");
        sleeping[playerid] = 0;

    }
    if(filling[playerid])
    {

        if(newkeys == KEY_HANDBRAKE)
        {

            filling_started[playerid] = 1;

        }

    }
    if(drinking[playerid] > 0)
    {

        if(newkeys == KEY_FIRE)
        {

            drinking[playerid] --;
            new action = GetPlayerSpecialAction(playerid);
            switch(action)
            {

                case SPECIAL_ACTION_DRINK_SPRUNK:
                {

                    new Float:hp;
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,(hp + 2.0));

                }
                case SPECIAL_ACTION_DRINK_BEER:
                {

                    new Float:hp;
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,(hp + 3.0));
                    SetPlayerDrunkLevel(playerid,(GetPlayerDrunkLevel(playerid) + 750));

                }
                case SPECIAL_ACTION_DRINK_WINE:
                {

                    new Float:hp;
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,(hp + 4.0));
                    SetPlayerDrunkLevel(playerid,(GetPlayerDrunkLevel(playerid) + 1000));

                }

            }
            if(drinking[playerid] == 0) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE); drinking[playerid] = 0; }

        }

    }
    if(weed[playerid] > 0)
    {

        if(newkeys == KEY_FIRE)
        {

            weed[playerid] ++;
            new dlevel = GetPlayerDrunkLevel(playerid);
            if((dlevel + 2000) < 10000) { SetPlayerDrunkLevel(playerid,(dlevel + 2000)); }
            if(weed[playerid] == 10)
            {

                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
                SendEmote(playerid,"termina tigara.");
                weed[playerid] = 0;

            }

        }

    }
    if(newkeys == KEY_SPRINT)
    {

        if(tutorial_skip[playerid])
        {
            tutorial_stage[playerid] ++;
            //RefreshPlayerTutorial(playerid);
        }

    }
    if((newkeys & KEY_WALK) && (newkeys & KEY_SPRINT))
    {

        //****ENTER****

        new house = GetClosestHouse(playerid);
        if(house > -1 && in_house[playerid] == -1 && GetPlayerVirtualWorld(playerid) == 0)
        {

            if(HouseInfo[house][hLocked]) { GameTextForPlayer(playerid,"~r~Incuiat",5000,6); PlayerPlaySound(playerid,1145,0.0,0.0,0.0); return 1; }
            SetPlayerInterior(playerid,HouseInfo[house][hInterior]);
            SetPlayerVirtualWorld(playerid,house);
            SetPlayerPos(playerid,HouseInfo[house][hInteriorX],HouseInfo[house][hInteriorY],HouseInfo[house][hInteriorZ]);
            in_house[playerid] = house;
            return 1;

        }

        new biz = GetClosestBiz(playerid);
        if(biz > -1 && GetPlayerVirtualWorld(playerid) == 0)
        {

            if(!BizInfo[biz][bOpen]) { GameTextForPlayer(playerid,"~r~Inchis",5000,6); PlayerPlaySound(playerid,1145,0.0,0.0,0.0); return 1; }
            OnPlayerEnterBusiness(playerid,biz);
            return 1;

        }

        new inter = GetClosestInterior(playerid);
        if(inter > -1 && GetPlayerVirtualWorld(playerid) == 0)
        {

            OnPlayerEnterInterior(playerid,inter);
            return 1;

        }

        //****EXIT****

        house = in_house[playerid];
        if(house > -1)
        {

            if(HouseInfo[house][hLocked]) { GameTextForPlayer(playerid,"~r~Incuiat",5000,6); PlayerPlaySound(playerid,1145,0.0,0.0,0.0); return 1; }
            SetPlayerPos(playerid,HouseInfo[house][hSpawnX],HouseInfo[house][hSpawnY],HouseInfo[house][hSpawnZ]);
            SetPlayerInterior(playerid,0);
            SetPlayerVirtualWorld(playerid,0);
            in_house[playerid] = -1;
            return 1;

        }
        biz = in_biz[playerid];
        if(biz > -1)
        {

            OnPlayerExitBusiness(playerid,biz);
            return 1;

        }

        OnPlayerExitInterior(playerid);
        return 1;

    }
    return 1;
}
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Messages In This Thread
unknown debug - by Walkie - 07.02.2014, 06:56
Re: unknown debug - by BullseyeHawk - 07.02.2014, 09:17
Re: unknown debug - by Konstantinos - 07.02.2014, 09:24

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