Weapon cheat
#3

I cant script for shit, so dont take much advice from me but I think you would need something like this, I suck at editing others players games dont feel like learning their functions would rather build it myself.


Sellgun(int playerid, gun[])
{

int guncheck = 0; /// this would actually have to be a global to all of the what ever there called like onconnect disconnect. and then u would need to do a check for like each if(playergetgun)

string mp5 = ///id of it;
/// and so on.


if(playermats[id] < gun[])
{
GivePlayerGun(playerid)
//radius check

if(guncheck[id] != 1)
{
sendclientmessage("You cannot get this gun");
}

{

Or something like that.
Reply


Messages In This Thread
Weapon cheat - by [LNL]Remulis - 11.05.2009, 21:04
Re: Weapon cheat - by Weirdosport - 11.05.2009, 21:19
Re: Weapon cheat - by typedef - 12.05.2009, 01:17
Re: Weapon cheat - by DMSOrg - 12.05.2009, 02:20
Re: Weapon cheat - by shitbird - 12.05.2009, 05:08

Forum Jump:


Users browsing this thread: 1 Guest(s)