[SUGGESTION] For the packet loss situation
#1

You guys should make it so that when you use SetPlayerWeapon(playerid, weaponid, amount); it SETS the amount instead of increasing it. That way we won't have to worry about packet loss because we will be correcting the client server sided.
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[SUGGESTION] For the packet loss situation - by Limbo - 05.02.2014, 17:53

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