Vehicle death issue
#14

Quote:
Originally Posted by Rajat_Pawar
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Would this work? If it doesn't, please do explain why!

pawn Code:
public OnVehicleStreamIn( vehicleid )
{
       new Float: vH;
       GetVehicleHealth( vehicleid , vH );
       if(  vH < MIN_HEALTH_LIMIT )
       {
            DestroyVehicle( vehicleid );
       }
      return 1;
}
Destroying a vehicle deletes the car from the script so it will not re-spawn. We want the vehicle re-spawn and call the callback OnVehicleDeath.
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Messages In This Thread
Vehicle death issue - by MP2 - 31.01.2014, 22:54
Re: Vehicle death issue - by pyrodojo25 - 31.01.2014, 23:00
Re: Vehicle death issue - by MP2 - 02.02.2014, 15:06
Re: Vehicle death issue - by FufLa - 02.02.2014, 16:20
Re: Vehicle death issue - by Hanger - 02.02.2014, 16:38
Re: Vehicle death issue - by sony112502 - 02.02.2014, 16:41
Re: Vehicle death issue - by MP2 - 02.02.2014, 16:46
Re: Vehicle death issue - by DiDok - 02.02.2014, 16:49
Re: Vehicle death issue - by sony112502 - 02.02.2014, 16:54
Re: Vehicle death issue - by DiDok - 02.02.2014, 18:35
Re: Vehicle death issue - by Emre__ - 05.02.2014, 10:29
Re: Vehicle death issue - by Rajat_Pawar - 05.02.2014, 11:32
Re: Vehicle death issue - by Konstantinos - 05.02.2014, 11:34
Re: Vehicle death issue - by Emre__ - 05.02.2014, 11:40
Re: Vehicle death issue - by Rajat_Pawar - 05.02.2014, 11:41
Re: Vehicle death issue - by Konstantinos - 05.02.2014, 12:20
Re: Vehicle death issue - by Emre__ - 05.02.2014, 12:29
Re: Vehicle death issue - by spell - 05.02.2014, 16:40
Respuesta: Re: Vehicle death issue - by Gryphus One - 05.02.2014, 21:26
Re: Vehicle death issue - by Reboma - 05.02.2014, 22:49

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