[Map] HQ dos bombeiros V1.0
#1






Код:
AddStaticVehicleEx(407,1268.1999500,-1798.5000000,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1272.0000000,-1798.5999800,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1276.5999800,-1798.5000000,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1280.4000200,-1798.5999800,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1263.9000200,-1798.4000200,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(416,1250.9000200,-1811.0999800,13.7000000,220.0000000,208,11,15); //Ambulance
AddStaticVehicleEx(416,1253.5999800,-1808.9000200,13.7000000,220.0000000,208,11,15); //Ambulance
AddStaticVehicleEx(416,1256.6999500,-1806.3000500,13.7000000,219.9960000,208,11,15); //Ambulance
AddStaticVehicleEx(416,1247.9000200,-1813.3000500,13.7000000,219.9960000,208,11,15); //Ambulance
AddStaticVehicleEx(586,1200.5999800,-1830.5999800,13.0000000,272.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1199.6999500,-1828.6999500,13.0000000,262.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1200.6999500,-1832.0999800,13.0000000,272.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1200.8000500,-1833.8000500,13.0000000,272.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1200.9000200,-1835.5000000,13.0000000,272.0000000,208,11,15); //Wayfarer
CreateObject(1225,1304.8000500,-1811.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,1304.6999500,-1815.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,1304.6999500,-1819.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,1304.5000000,-1823.6999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,1304.1999500,-1826.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,1304.0000000,-1830.5999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(1225,1303.8000500,-1834.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
CreateObject(1225,1304.0000000,-1838.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateObject(987,1274.0999800,-1784.3000500,12.6000000,0.0000000,0.0000000,352.0000000); //object(elecfence_bar) (1)
CreateObject(987,1285.8000500,-1785.8000500,12.6000000,0.0000000,0.0000000,274.0000000); //object(elecfence_bar) (2)
CreateObject(987,1286.3000500,-1797.6999500,12.6000000,0.0000000,0.0000000,269.9990000); //object(elecfence_bar) (3)
CreateObject(987,1286.0000000,-1806.6999500,12.6000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (4)
CreateObject(987,1286.1999500,-1815.5999800,12.6000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (5)
CreateObject(987,1286.0999800,-1824.6999500,12.6000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (6)
CreateObject(987,1286.0999800,-1834.3000500,12.6000000,0.0000000,0.0000000,213.9920000); //object(elecfence_bar) (8)
CreateObject(3749,1270.0999800,-1841.0999800,18.3000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(980,1270.0000000,-1840.9000200,15.2000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
CreateObject(987,1248.3000500,-1840.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (9)
CreateObject(987,1248.2998000,-1840.1992200,12.8000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (10)
CreateObject(987,1239.3000500,-1840.0000000,12.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (11)
CreateObject(987,1236.0999800,-1839.9000200,12.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (12)
CreateObject(3749,1214.5000000,-1841.0000000,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(980,1214.5999800,-1840.0999800,15.2000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (2)
CreateObject(987,1193.8000500,-1839.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (13)
CreateObject(987,1193.7998000,-1839.2998000,12.8000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (14)
CreateObject(987,1193.8000500,-1830.5999800,12.8000000,0.0000000,0.0000000,76.0000000); //object(elecfence_bar) (15)
CreateObject(1215,1251.0999800,-1841.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1231.8000500,-1842.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1202.4000200,-1842.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1190.0999800,-1842.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1190.0999800,-1834.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,1190.0999800,-1825.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1211,1288.3000500,-1844.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (1)
CreateObject(1231,1243.5000000,-1808.0000000,15.3000000,0.0000000,0.0000000,20.0000000); //object(streetlamp2) (1)
CreateObject(1231,1247.5000000,-1805.0999800,15.3000000,0.0000000,0.0000000,35.9950000); //object(streetlamp2) (2)
CreateObject(1231,1250.8000500,-1803.0000000,15.3000000,0.0000000,0.0000000,37.9910000); //object(streetlamp2) (3)
CreateObject(1231,1254.9000200,-1799.9000200,15.3000000,0.0000000,0.0000000,37.9910000); //object(streetlamp2) (4)
CreateObject(1231,1257.9000200,-1795.0000000,15.3000000,0.0000000,0.0000000,43.9910000); //object(streetlamp2) (5)
Source
Creditos: Weslley_Script
Aceitarei criticas construtivas e negativas tambйm quero saber quais os objetos colocar na proxima versгo do mapa
Reply


Messages In This Thread
HQ dos bombeiros V1.0 - by WeslleyScript - 04.02.2014, 18:57
Respuesta: HQ dos bombeiros V1.0 - by cantiliano - 04.02.2014, 19:11
Re: HQ dos bombeiros V1.0 - by Canema - 04.02.2014, 19:26
Re: HQ dos bombeiros V1.0 - by WeslleyScript - 04.02.2014, 20:17
Re: HQ dos bombeiros V1.0 - by Samuel300 - 05.02.2014, 02:00
Re: HQ dos bombeiros V1.0 - by WeslleyScript - 05.02.2014, 13:03
Re: HQ dos bombeiros V1.0 - by SeV_ - 05.02.2014, 13:12
Re: HQ dos bombeiros V1.0 - by Kuddy - 05.02.2014, 13:16
Re: HQ dos bombeiros V1.0 - by Wanderson_SAMP - 05.02.2014, 13:16
Re: HQ dos bombeiros V1.0 - by Bruno13 - 05.02.2014, 17:58

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