04.02.2014, 14:32
Streamer sometimes got issues with the draw distance parameter. After creating an object, you need to set it's data using Streamer_SetFloatData. Though, I've not experienced invisible texture as the output while drawdistance is set, maybe because I haven't tried setting the object's material on objects with drawdistance.
EDIT: Late.
pawn Code:
Streamer_SetFloatData(STREAMER_TYPE_OBJECT, building1, E_STREAMER_DRAW_DISTANCE, 300.0);