03.02.2014, 20:44
nao sei deleta minha outra postagem esse forum e em inglкs nao entedo muito inglкs 

pawn Код:
public OnPlayerDeath(playerid, killerid, reason) {
GameTextForPlayer(killerid,"~n~~n~~y~] ~r~Voзe matou UM NOOB~y~]",2000,3);
if (GetPVarInt(playerid, "noX1") != 0 ) {
DeletePVar(playerid, "noX1");
DeletePVar(killerid, "noX1");
SpawnPlayer(playerid);
SpawnPlayer(killerid);
}
return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 0);
TextDrawShowForPlayer(playerid, globD1B8);
if(globDE40[playerid] == 1)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 14, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 2)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 24, 50);
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 3)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 29, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 27, 90);
}
else if(globDE40[playerid] == 4)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 29, 400);
GivePlayerWeapon(playerid, 24, 50);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 27, 90);
}
else if(globDE40[playerid] == 5)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 23, 50);
GivePlayerWeapon(playerid, 8, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 6)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 9, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 7)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 27, 90);
GivePlayerWeapon(playerid, 46, 1);
GivePlayerWeapon(playerid, 34, 30);
}
else if(globDE40[playerid] == 8)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 24, 50);
GivePlayerWeapon(playerid, 7, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 25, 90);
}
else if(globDE40[playerid] == 9)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 32, 400);
GivePlayerWeapon(playerid, 23, 50);
GivePlayerWeapon(playerid, 2, 1);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 26, 90);
}
else if(globDE40[playerid] == 10)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 6, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 11)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 12)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 13)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 14)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 15)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 16)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 17)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 18)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
else if(globDE40[playerid] == 19)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 450);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 26, 90);
GivePlayerWeapon(playerid, 16, 5);
}
return 0;
}