[Pedido] respaw no x1
#7

nao sei deleta minha outra postagem esse forum e em inglкs nao entedo muito inglкs


pawn Код:
public OnPlayerDeath(playerid, killerid, reason) {

GameTextForPlayer(killerid,"~n~~n~~y~] ~r~Voзe matou UM NOOB~y~]",2000,3);

    if (GetPVarInt(playerid, "noX1") != 0 ) {
        DeletePVar(playerid, "noX1");
        DeletePVar(killerid, "noX1");
       
        SpawnPlayer(playerid);
        SpawnPlayer(killerid);
    }
    return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{

    SetPlayerInterior(playerid, 0);
    TextDrawShowForPlayer(playerid, globD1B8);
    if(globDE40[playerid] == 1)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 14, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 2)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 24, 50);
        GivePlayerWeapon(playerid, 5, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 3)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 29, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 3, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 27, 90);
    }
    else if(globDE40[playerid] == 4)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 29, 400);
        GivePlayerWeapon(playerid, 24, 50);
        GivePlayerWeapon(playerid, 4, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 27, 90);
    }
    else if(globDE40[playerid] == 5)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 23, 50);
        GivePlayerWeapon(playerid, 8, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 6)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 9, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 7)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 27, 90);
        GivePlayerWeapon(playerid, 46, 1);
        GivePlayerWeapon(playerid, 34, 30);
    }
    else if(globDE40[playerid] == 8)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 24, 50);
        GivePlayerWeapon(playerid, 7, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 25, 90);
    }
    else if(globDE40[playerid] == 9)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 32, 400);
        GivePlayerWeapon(playerid, 23, 50);
        GivePlayerWeapon(playerid, 2, 1);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 26, 90);
    }
    else if(globDE40[playerid] == 10)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 6, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    else if(globDE40[playerid] == 11)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    else if(globDE40[playerid] == 12)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    else if(globDE40[playerid] == 13)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    else if(globDE40[playerid] == 14)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    else if(globDE40[playerid] == 15)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    else if(globDE40[playerid] == 16)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    else if(globDE40[playerid] == 17)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
        else if(globDE40[playerid] == 18)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
            else if(globDE40[playerid] == 19)
    {
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 450);
        GivePlayerWeapon(playerid, 28, 400);
        GivePlayerWeapon(playerid, 22, 50);
        GivePlayerWeapon(playerid, 15, 1);
        GivePlayerWeapon(playerid, 26, 90);
        GivePlayerWeapon(playerid, 16, 5);
    }
    return 0;
}
Reply


Messages In This Thread
respaw no x1 - by xXCallXX - 03.02.2014, 20:02
Re: respaw no x1 - by Gii - 03.02.2014, 20:03
Re: respaw no x1 - by xXCallXX - 03.02.2014, 20:21
Re: respaw no x1 - by Gii - 03.02.2014, 20:25
Re: respaw no x1 - by xXCallXX - 03.02.2014, 20:34
Re: respaw no x1 - by Gii - 03.02.2014, 20:40
Re: respaw no x1 - by xXCallXX - 03.02.2014, 20:44
Re: respaw no x1 - by xXCallXX - 03.02.2014, 21:13

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