Creating rounds
#3

Here are some ideas:
1) Run a global timer for rounds, you can also do it by giving IDs to the rounds.
2) On each player's death, check the remaining player count on the dead player's team (Using a loop).
3) Allow the player to either spectate the killer or random players.
4) When the players on a team goes completely 0, let the round to complete.
5) Or the same if the timer gets finished and if players still remains.
6) When the round is either completed or when a team wins, toggle player's spectating and it will let you in a spectating condition. You can show up the results and run a timer to start the next round.

I've just given the ones what I've felt now according to what you've mentioned:
Quote:

A round is something like this. Example (Round 1 begins, after 5 minutes or all players are dead and spectating the round would end, and restart as Round 2), if you do not understand then don't hesitate in asking below.

Reply


Messages In This Thread
Creating rounds - by Blunt - 03.02.2014, 16:01
AW: Creating rounds - by Nero_3D - 03.02.2014, 16:37
Re: Creating rounds - by Lordzy - 03.02.2014, 16:54

Forum Jump:


Users browsing this thread: 1 Guest(s)