Command Help: Dynamic House Create
#1

Hello guys. I'm kind of know the Pawno language but When it's come for this command I can't do anything only errors.
I'm just trying when I'm do /createhouse It's will create a house like I set in the SavedHouse (scriptfiles).
But there's alot of errors.

(24433) : error 001: expected token: ">", but found "++"
(24433) : error 029: invalid expression, assumed zero
(24439) : error 047: array sizes do not match, or destination array is too small
(24449) : error 047: array sizes do not match, or destination array is too small
(24484) : error 017: undefined symbol "sendername"
(24485) : error 035: argument type mismatch (argument 2)
(24486) : error 017: undefined symbol "MAX_HOUSES"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


7 Errors.

Those are the lines...
(I'm really can't control it..) sorry. :S

Код HTML:
 new idx<MAX_HOUSES, idx++;
	{
	  // Getting House Setup
        new Float:X, Float:Y, Float:Z;
        GetPlayerPos(playerid, X, Y, Z);
        //Making House
        HouseInfo[idx][hName]= "Property For Sale!";
		HouseInfo[idx][hLock] = 1;
		HouseInfo[idx][hHours] = 10;
		HouseInfo[idx][hPrice] = 15000;
		HouseInfo[idx][hEnterX] = X;
		HouseInfo[idx][hEnterY] = Y;
		HouseInfo[idx][hEnterZ] = Z;
		HouseInfo[idx][hExitX] = 2496.098876;
		HouseInfo[idx][hExitY] = -1692.503051;
		HouseInfo[idx][hExitZ] = 1014.742187;
		HouseInfo[idx][hOwner] = "The State";
		HouseInfo[idx][hOwned] = 0;
		HouseInfo[idx][hRentable] = 0;
		HouseInfo[idx][hRent] = 1;
		HouseInfo[idx][hInterior] = 2;
		HouseInfo[idx][hMoney] = 0;
		HouseInfo[idx][hGun][0] = 0;
		HouseInfo[idx][hGunAmmo][0] = 0;
		HouseInfo[idx][hWeed] = 0;
		HouseInfo[idx][hCocaine] = 0;
		HouseInfo[idx][hCrack] = 0;
		HouseInfo[idx][hArmour] = 0;
		HouseInfo[idx][hType] = 0;
		HouseInfo[idx][hEInt] = 0;
		HouseInfo[idx][hEWorld] = 0;
		HouseInfo[idx][hTime] = 0;
		HouseInfo[idx][hGun][1] = 0;
		HouseInfo[idx][hGunAmmo][1] = 0;
		HouseInfo[idx][hGun][2] = 0;
		HouseInfo[idx][hGunAmmo][2] = 0;
		HouseInfo[idx][hGun][3] = 0;
		HouseInfo[idx][hGunAmmo][3] = 0;
		HouseInfo[idx][hComd] = 0;
		HouseInfo[idx][hGun][4] = 0;
		HouseInfo[idx][hGunAmmo][4] = 0;
		HouseInfo[idx][hGun][5] = 0;
		HouseInfo[idx][hGunAmmo][5] = 0;
		HouseInfo[idx][hGun][6] = 0;
		HouseInfo[idx][hGunAmmo][6] = 0;
		HouseInfo[idx][hGun][7] = 0;
		HouseInfo[idx][hGunAmmo][7] = 0;
		HouseInfo[idx][hGun][8] = 0;
		HouseInfo[idx][hGunAmmo][8] = 0;
		HouseInfo[idx][hGun][9] = 0;
		HouseInfo[idx][hGunAmmo][9] = 0;
		format(string, sizeof(string), "{FF0000}[Admin Warn]:{FF6347} %s has created house ID %d.", sendername, idx);
		SendAdminMessage(COLOR_LIGHTRED, 1, string);
		idx = MAX_HOUSES;
	}
	return 1;
}
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Messages In This Thread
Command Help: Dynamic House Create - by wakeuptomer - 03.02.2014, 16:03
Re: Command Help: Dynamic House Create - by wakeuptomer - 03.02.2014, 16:51
Re: Command Help: Dynamic House Create - by BullseyeHawk - 03.02.2014, 16:58
Re: Command Help: Dynamic House Create - by wakeuptomer - 03.02.2014, 17:05
Re: Command Help: Dynamic House Create - by BullseyeHawk - 03.02.2014, 17:07
Re: Command Help: Dynamic House Create - by wakeuptomer - 03.02.2014, 17:18
Re: Command Help: Dynamic House Create - by BullseyeHawk - 03.02.2014, 17:23
Re: Command Help: Dynamic House Create - by sammp - 03.02.2014, 17:24
Re: Command Help: Dynamic House Create - by wakeuptomer - 03.02.2014, 17:32
Re: Command Help: Dynamic House Create - by Hoborific - 03.02.2014, 17:41

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