Team Limit
#5

@ikbenremco: If you are using foreach, there is no need to check if player is connected since foreach loops only through connected players.

@DarkLored: You should put the loop inside OnPlayerRequestClass callback, and second code checks if membercount equals or greater than max members, so you put it after loop.
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Team Limit - by DarkLored - 02.02.2014, 20:33
Re: Team Limit - by ikbenremco - 02.02.2014, 20:52
Re: Team Limit - by DarkLored - 02.02.2014, 21:18
Re: Team Limit - by DarkLored - 02.02.2014, 22:36
Re: Team Limit - by erminpr0 - 02.02.2014, 22:45
Re: Team Limit - by DarkLored - 03.02.2014, 18:41

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