02.02.2014, 22:45
@ikbenremco: If you are using foreach, there is no need to check if player is connected since foreach loops only through connected players.
@DarkLored: You should put the loop inside OnPlayerRequestClass callback, and second code checks if membercount equals or greater than max members, so you put it after loop.
@DarkLored: You should put the loop inside OnPlayerRequestClass callback, and second code checks if membercount equals or greater than max members, so you put it after loop.