01.02.2014, 17:16
6000 commands, which should be able to be renamed during runtime?
That's ridiculous.
How can you even remember them all, including their syntax? Or list them properly?
Can't you combine some commands into one?
Like "/engineon" and "/engineoff" could become "/engine".
Why would you need the ability to change command-names during runtime anyway?
It would only confuse all your players when commands suddenly change without their knowledge.
That's ridiculous.
How can you even remember them all, including their syntax? Or list them properly?
Can't you combine some commands into one?
Like "/engineon" and "/engineoff" could become "/engine".
Why would you need the ability to change command-names during runtime anyway?
It would only confuse all your players when commands suddenly change without their knowledge.