01.02.2014, 10:52
Код:
stock SendClanMessage(playerid, color, const msg[]) { for(new i = 0;i<MAX_PLAYERS;i++) { if(IsPlayerConnected(i) && !strcmp(DOF2_GetString(PFile(i),"ClanName"), DOF2_GetString(PFile(playerid),"ClanName"), false)) { SendClientMessage(i, color, msg); } } return 1; }