pawn Код:
public OnPlayerEnterDynamicArea(playerid, areaid)
{
switch(areaid)
{
case ZonaStunts1, Zona1Stunts1:
{
PlayerTextDrawColor(playerid,MiZona[playerid], 65535);
PlayerTextDrawSetString(playerid,MiZona[playerid],"Zona ~n~~n~___________Stunt");
PlayerTextDrawShow(playerid, MiZona[playerid]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
}
case ZonaDrift1, Zona1Drift1, Zona2Drift1:
{
PlayerTextDrawColor(playerid,MiZona[playerid], 0xFFFF00FF);
PlayerTextDrawSetString(playerid,MiZona[playerid],"Zona ~n~~n~___________Drift");
PlayerTextDrawShow(playerid, MiZona[playerid]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,1,1);
}
case ZonaDesmadre1, Zona1Desmadre1:
{
PlayerTextDrawColor(playerid,MiZona[playerid], 0xFF0000FF);
PlayerTextDrawSetString(playerid,MiZona[playerid],"Zona ~n~~n~___________Mortal");
PlayerTextDrawShow(playerid, MiZona[playerid]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,38,900);
GivePlayerWeapon(playerid,35,100);
GivePlayerWeapon(playerid,16,100);
GivePlayerWeapon(playerid,24,900);
GivePlayerWeapon(playerid,32,900);
GivePlayerWeapon(playerid,1,1);
}
}
return 1;
}
public OnPlayerLeaveDynamicArea(playerid, areaid)
{
switch(areaid)
{
case ZonaStunts1, Zona1Stunts1, ZonaDrift1, Zona1Drift1 Zona2Drift1)
{
PlayerTextDrawHide(playerid, MiZona[playerid]);
GivePlayerWeapon(playerid,22,300);
GivePlayerWeapon(playerid,25,300);
GivePlayerWeapon(playerid,30,300);
GivePlayerWeapon(playerid,32,300);
GivePlayerWeapon(playerid,41,500);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,15,1);
GivePlayerWeapon(playerid,1,1);
}
case ZonaDesmadre1, Zona1Desmadre1:
{
PlayerTextDrawHide(playerid, MiZona[playerid]);
ResetPlayerWeapons(playerid);
SetPlayerRandomArms(playerid);
}
}
return 1;
}