How to define a vehicle with a special vehicle id
#4

Is it not working? Well, first the code above is missing return's. Also, there is a better (working) way of defining the vehicle.

Try this:

pawn Код:
//Include at the top of your script (with all the other defined variables)
new Hotwire1[1];//The 1 represents the number of vehicles within Hotwire1, each will have it's own ID attached with Hotwire1.

public OnGameModeInit()    
{
      Hotwire1[0] = AddStaticVehicleEx(549, 1669.7079, 1286.9500, 10.5176, 359.8699, 75, 39);//Yeah, 0 is a number here, but not when we defined it... kind of confusing.
      //Rest of OnGameModeInit code...
      return 1;
}

command(hotwire, playerid, params[])    
{
        if(GetPlayerVehicleID(playerid) == Hotwire1[0])        
        {            
              SetTimerEx("Hotwiring", 2000, false, "i", playerid);            
              GameTextForPlayer(playerid, "~r~Hotwiring", 5000, 1);
              return 1;      
        }    
}

//Timers just like you have them above, BUT YOU NEED RETURNS! (return 1; at the end of everything).
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Messages In This Thread
How to define a vehicle with a special vehicle id - by EmilLykke - 29.01.2014, 19:39
Re: How to define a vehicle with a special vehicle id - by jakejohnsonusa - 29.01.2014, 19:44
Re: How to define a vehicle with a special vehicle id - by EmilLykke - 29.01.2014, 19:47
Re: How to define a vehicle with a special vehicle id - by jakejohnsonusa - 29.01.2014, 20:09

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