Getting the virtual world of dynamic objects
#4

You would use it in a loop, checking if it was a valid object and using the variable from the loop as objectid.

However, it seems that it does not support world id in Streamer_GetIntData. Other than that, the most common way would be an array to store the virtual world of each object unless there's another way (I doubt).
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Messages In This Thread
Getting the virtual world of dynamic objects - by Shoulen - 27.01.2014, 13:57
Re: Getting the virtual world of dynamic objects - by Konstantinos - 27.01.2014, 14:02
Re: Getting the virtual world of dynamic objects - by Shoulen - 27.01.2014, 14:49
Re: Getting the virtual world of dynamic objects - by Konstantinos - 27.01.2014, 14:58
Re: Getting the virtual world of dynamic objects - by Shoulen - 27.01.2014, 15:00

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