A question!
#2

This is not server-related, but client-related.
If there are too many different buildings removed, the client crashes directly or gets unstable later on.

I think this is only for many different model IDs, I removed every latern of SA (many objects in total), but that were only ~20 different Object IDs, using only ~20 RemoveBuildingForPlayer's, but with a fRadius of 10,000.

So if you're removing the same object many times, just use one RemoveBuildingForPlayer and set fRadius higher, but try to reduce the count and test out the limit.
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A question! - by Insulin - 27.01.2014, 12:32
AW: A question! - by NaS - 27.01.2014, 13:06
Re: A question! - by Insulin - 27.01.2014, 13:08

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