27.01.2014, 11:41
Quote:
Humm, if I understand correct, with
native GetPlayerLastShotVectors(playerid, &Float:fOriginX, &Float:fOriginY, &Float:fOriginZ, &Float:fHitPosX, &Float:fHitPosY, &Float:fHitPosZ); you will be able to calculate bullet traveling path ? |
You can not know every single coordinate traveled by the projectile