27.01.2014, 08:37
Thanks guys.
Good point, I haven't really noticed those macros until now. I'll do some further testing later on.
Perhaps I should add a time check to the pause detection. Thanks for reporting!
Great suggestion! I'll add it right now.
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Except no-one ever says "PRESSED(keys) && HOLDING(keys)", plus all the macros should be in an include anyway.
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Another great release EMMAAT. I'm expecting this include to have more cool features and I can assure that it would get updated with useful callbacks.
Btw, the pausing system's timer is being called every 600ms and detects if OPU is called or not. From my experience, OPU might get paused when a player is entering a vehicle, or is at dead state. It would be good if OPU is set to true under OnPlayerStateChange too. Sorry if I'm wrong, but I've experienced such things with 0.3x R1. |
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Damn looks lovely Emmet! Another cool release from you. Loved the callbacks. It will more helpful for all the Roleplay servers. I will use them for sure!
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Updates: - Added "OnPlayerUseVending" - called when a player uses a vending machine. - OnPlayerCrashVehicle now has a damage parameter ("Float:damage"). - Fixed the pause detector, it should be much more accurate now.