27.01.2014, 06:49
It wasn't even fixed in RC3.
Can't you undersand that this is a BUG!? Player health is reduced only when he exits AFK and killer is still streamed for him! Try this:
Quote:
Good. Lets hope its stays that ways. Script an IsPlayerPaused then check in OnPlayerWeaponShoot IsPlayerPaused(hitid) and return 0; Its a simple fix if you don't want paused players to take damage. So it should stay this way for DM servers that need to have this feature. |
1. Teleport both players to LV
2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right?
3. Make player 1 exit AFK - he's health is reduced and eventually he died.
And now this:
1. Teleport both players to LV
2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right?
3. Teleport player 2 to LS
4. Make player 1 exit AFK - he's health is NOT reduced and he remains alive.
Or this:
1. Teleport both players to LV
2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right?
3. Make player 2 enter AFK.
4. Make player 1 exit AFK - he's health is NOT reduced and he remains alive.
Player 1 health should be reduced immediately after hit, not after he exits AFK. That's why it's a BUG and propably will be fixed.
2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right?
3. Make player 1 exit AFK - he's health is reduced and eventually he died.
And now this:
1. Teleport both players to LV
2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right?
3. Teleport player 2 to LS
4. Make player 1 exit AFK - he's health is NOT reduced and he remains alive.
Or this:
1. Teleport both players to LV
2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right?
3. Make player 2 enter AFK.
4. Make player 1 exit AFK - he's health is NOT reduced and he remains alive.