26.01.2014, 22:25
Quote:
How is "OnPlayerHoldingKey" different to "OnPlayerKeyStateChange"?
|
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if( PRESSED( keys ) && HOLDING( keys ) )
{
}
else if( RELEASED( keys ) )
{
}
return true;
}