25.01.2014, 21:27
EDIT: You need zCMD and SSCANF.
sscanf2
ZCMD
Top of script:
Replace Nearby with:
sscanf2
ZCMD
Top of script:
pawn Код:
#define COLOR_ACTION 0xC2A2DAAA
pawn Код:
CMD:me(playerid, params[])
{
new
string[128],
text[100];
if(sscanf(params, "s[100]", text))
{
SendClientMessage(playerid, -1, "USAGE: /me [action]");
return 1;
}
else
{
format(string, sizeof(string), "* %s %s", GetICName(playerid), text);
ProxDetector(30.0, playerid, string, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION);
}
return 1;
}
CMD:do(playerid, params[])
{
new
string[128],
text[100];
if(sscanf(params, "s[100]", text))
{
SendClientMessage(playerid, -1, "USAGE: /do [action]");
return 1;
}
else
{
format(string, sizeof(string), "* %s (( %s ))", text, GetICName(playerid));
ProxDetector(30.0, playerid, string, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION);
}
return 1;
}
Replace Nearby with:
pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}

