25.01.2014, 15:32
pawn Код:
// Loop through all player-owned businesses
for (new BusSlot; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++)
{
// Get the business-id at the selected slot from the player
BusID = APlayerData[playerid][Business][BusSlot];
// Check if the player has a business in this slot
if (BusID != 0)
{