24.01.2014, 11:01
Quote:
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I highly doubt of this code kicking a player falsely.
'Spawned[playerid] = 1' and 'SetPlayerHealth' are getting called on the same callback at the same time, so you would not get kicked. |
-> SetPlayerHealth(playerid, ScriptHealth[playerd]);
<- Client has 1k ping and has not responded yet ...
-> Server continues execution and checks the players health anyway and kicks them because it thinks their health is still 100.0 (i think)


