[Include] Automatic Anti-CBug / CBug Detector Include
#6

Updated to V1.1
Couldnt test them all in detail because i suck so hard at cbugging, but their intervals should be fine


Quote:
Originally Posted by Ada32
View Post
you should do

[code]

so people don't need to make any changes in to include to toggle cbugging. just #define blah true/false in their mode.

but then again the whole concept of toggling it is useless..you don't want it? don't use it..
I thought about using defines instead at first, but decided for the variables. Defines would be a little bit faster, and as you said easier to handle, but the speed difference probably cant ever be noticed. In the gamemode you can also set the variables at any time, without touching the include. I also like the idea to change it during the server runtime, so you can have e.g. cbug shooting events on DM servers without restarting the gamemode
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)