Dynamic Area
#6

Quote:
Originally Posted by Ace155
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Ty.

I have more 1 problem...when 1 player kill another player ... it don't show textdraw
i have at OnPlayerDeath this...

Код:
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
	{
	    AccInfo[killerid][Kills]++;
    	//----------------------------------------------------------------------
		//Killing Spree, Best Killing Spree and Others
		//----------------------------------------------------------------------
		if(AccInfo[killerid][KSpree] != AccInfo[killerid][BKSpree])
		{
			AccInfo[killerid][KSpree]++;
			//------------------------------------------------------------------
			PlayerTextDrawHide(killerid, KSpree1[killerid]);
			format(string, 128, "~r~Killing Spree: ~y~%d", AccInfo[killerid][KSpree]);
			PlayerTextDrawSetString(killerid, KSpree1[killerid], string);
			PlayerTextDrawShow(killerid, KSpree1[killerid]);
			PlayerTextDrawHide(killerid, KSpree2[killerid]);
			format(string, 128, "~y~+1 Score, +500 Cash");
			PlayerTextDrawSetString(killerid, KSpree2[killerid], string);
			PlayerTextDrawShow(killerid, KSpree2[killerid]);
            SetTimerEx("HKTXD", 3000, false, "i", killerid);
            //------------------------------------------------------------------
			GivePlayerMoney(killerid, 500);
		}
		else
		{
		   	AccInfo[killerid][KSpree]++; AccInfo[killerid][BKSpree]++;
		   	PlayerTextDrawHide(playerid, KSpree1[killerid]);
			format(string, 128, "~r~Killing Spree: ~y~%d", AccInfo[killerid][KSpree]);
			PlayerTextDrawSetString(killerid, KSpree1[killerid], string);
			PlayerTextDrawShow(killerid, KSpree1[killerid]);
			PlayerTextDrawHide(killerid, KSpree2[killerid]);
			format(string, 128, "~r~Best Killing Spree: ~y~%d", AccInfo[killerid][BKSpree]);
			PlayerTextDrawSetString(killerid, KSpree2[killerid], string);
			PlayerTextDrawShow(killerid, KSpree2[killerid]);
			PlayerTextDrawHide(killerid, KSpree3[killerid]);
			format(string, 128, "~y~+1 Score, +500 Cash");
			PlayerTextDrawSetString(killerid, KSpree3[killerid], string);
			PlayerTextDrawShow(killerid, KSpree3[killerid]);
            SetTimerEx("HKTXD", 3000, false, "i", killerid);
			//------------------------------------------------------------------
			GivePlayerMoney(killerid, 1000);
		}
	}
but , in server show me this

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Messages In This Thread
Dynamic Area - by Ph0eniX - 22.01.2014, 21:56
Re: Dynamic Area - by Excelize - 23.01.2014, 00:53
Re: Dynamic Area - by Hoborific - 23.01.2014, 02:54
Re: Dynamic Area - by Ph0eniX - 23.01.2014, 13:35
Re: Dynamic Area - by Ace155 - 23.01.2014, 14:37
Re: Dynamic Area - by Ph0eniX - 23.01.2014, 15:20

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