/uncuff
#1

if(strcmp(cmd, "/uncuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !");
return 1;





I have this and i'm the leader of the Police or FBI i can't uncuff i have to do Unfreeze (player ID) and then when he entres a building he gets automatically uncuffed so can you please help what i did wrong with code?
Reply


Messages In This Thread
/uncuff - by johnnie_knoxville - 08.05.2009, 11:00
Re: /uncuff - by MenaceX^ - 08.05.2009, 12:22
Re: /uncuff - by Rks25 - 08.05.2009, 12:31
Re: /uncuff - by johnnie_knoxville - 08.05.2009, 13:19
Re: /uncuff - by MenaceX^ - 08.05.2009, 13:20

Forum Jump:


Users browsing this thread: 1 Guest(s)