United gaming RP
#8

Second half:
Код:
            db_get_field_assoc(result, "Deaths", data, sizeof(data)); PlayerInfo[playerid][pDeaths] = strval(data);
            db_get_field_assoc(result, "CHits", data, sizeof(data)); PlayerInfo[playerid][pCHits] = strval(data);
            db_get_field_assoc(result, "FHits", data, sizeof(data)); PlayerInfo[playerid][pFHits] = strval(data);
            db_get_field_assoc(result, "Arrested", data, sizeof(data)); PlayerInfo[playerid][pArrested] = strval(data);
            db_get_field_assoc(result, "Phonebook", data, sizeof(data)); PlayerInfo[playerid][pPhoneBook] = strval(data);
            db_get_field_assoc(result, "HouseTicket", data, sizeof(data)); PlayerInfo[playerid][pHouseTicket] = strval(data);
            db_get_field_assoc(result, "BusinessTicket", data, sizeof(data)); PlayerInfo[playerid][pBusinessTicket] = strval(data);
            db_get_field_assoc(result, "VehicleTicket", data, sizeof(data)); PlayerInfo[playerid][pVehicleTicket] = strval(data);
            db_get_field_assoc(result, "GateTicket", data, sizeof(data)); PlayerInfo[playerid][pGateTicket] = strval(data);
            db_get_field_assoc(result, "GarageTicket", data, sizeof(data)); PlayerInfo[playerid][pGarageTicket] = strval(data);
            db_get_field_assoc(result, "BoomBox", data, sizeof(data)); PlayerInfo[playerid][pBoomBox] = strval(data);
            db_get_field_assoc(result, "LottoNr", data, sizeof(data)); PlayerInfo[playerid][pLottoNr] = strval(data);
            db_get_field_assoc(result, "Fishes", data, sizeof(data)); PlayerInfo[playerid][pFishes] = strval(data);
            db_get_field_assoc(result, "BiggestFish", data, sizeof(data)); PlayerInfo[playerid][pBiggestFish] = strval(data);
            db_get_field_assoc(result, "Job", data, sizeof(data)); PlayerInfo[playerid][pJob] = strval(data);
            db_get_field_assoc(result, "Job2", data, sizeof(data)); PlayerInfo[playerid][pJob2] = strval(data);
            db_get_field_assoc(result, "Paycheck", data, sizeof(data)); PlayerInfo[playerid][pPayCheck] = strval(data);
            db_get_field_assoc(result, "HeadValue", data, sizeof(data)); PlayerInfo[playerid][pHeadValue] = strval(data);
            db_get_field_assoc(result, "BHHeadValue", data, sizeof(data)); PlayerInfo[playerid][pBHHeadValue] = strval(data);
            db_get_field_assoc(result, "Jailed", data, sizeof(data)); PlayerInfo[playerid][pJailed] = strval(data);
            db_get_field_assoc(result, "JailedReason", data, sizeof(data)); strmid(PlayerInfo[playerid][pJailedReason], data, 0, strlen(data), 255);
            db_get_field_assoc(result, "JailTime", data, sizeof(data)); PlayerInfo[playerid][pJailTime] = strval(data);
            db_get_field_assoc(result, "Gun parts", data, sizeof(data)); PlayerInfo[playerid][pMats] = strval(data);
            db_get_field_assoc(result, "Pot", data, sizeof(data)); PlayerInfo[playerid][pPot] = strval(data);
            db_get_field_assoc(result, "Paper", data, sizeof(data)); PlayerInfo[playerid][pPaper] = strval(data);
            db_get_field_assoc(result, "Bong", data, sizeof(data)); PlayerInfo[playerid][pBong] = strval(data);
            db_get_field_assoc(result, "Pipe", data, sizeof(data)); PlayerInfo[playerid][pPipe] = strval(data);
            db_get_field_assoc(result, "Crack", data, sizeof(data)); PlayerInfo[playerid][pCrack] = strval(data);
            db_get_field_assoc(result, "Leader", data, sizeof(data)); PlayerInfo[playerid][pLeader] = strval(data);
            db_get_field_assoc(result, "Member", data, sizeof(data)); PlayerInfo[playerid][pMember] = strval(data);
            db_get_field_assoc(result, "FMember", data, sizeof(data)); PlayerInfo[playerid][pFMember] = strval(data);
            db_get_field_assoc(result, "Rank", data, sizeof(data)); PlayerInfo[playerid][pRank] = strval(data);
            db_get_field_assoc(result, "Bizz", data, sizeof(data)); PlayerInfo[playerid][pPbiskey] = strval(data);
            db_get_field_assoc(result, "Garage", data, sizeof(data)); PlayerInfo[playerid][pGarageKey] = strval(data);
            db_get_field_assoc(result, "House", data, sizeof(data)); PlayerInfo[playerid][pHouseKey] = strval(data);
            db_get_field_assoc(result, "HouseII", data, sizeof(data)); PlayerInfo[playerid][pHouseKey2] = strval(data);
            db_get_field_assoc(result, "HouseIII", data, sizeof(data)); PlayerInfo[playerid][pHouseKey3] = strval(data);
            db_get_field_assoc(result, "HouseIIII", data, sizeof(data)); PlayerInfo[playerid][pHouseKey4] = strval(data);
            db_get_field_assoc(result, "GarageII", data, sizeof(data)); PlayerInfo[playerid][pGarageKey2] = strval(data);
            db_get_field_assoc(result, "GateKey", data, sizeof(data)); PlayerInfo[playerid][pGateKey] = strval(data);
            db_get_field_assoc(result, "GateKeyIA", data, sizeof(data)); PlayerInfo[playerid][pGateKey2] = strval(data);
            db_get_field_assoc(result, "GateKeyIB", data, sizeof(data)); PlayerInfo[playerid][pGateKey3] = strval(data);
            db_get_field_assoc(result, "GateKeyIC", data, sizeof(data)); PlayerInfo[playerid][pGateKey4] = strval(data);
            db_get_field_assoc(result, "GateKeyID", data, sizeof(data)); PlayerInfo[playerid][pGateKey5] = strval(data);
            db_get_field_assoc(result, "GateKeyIE", data, sizeof(data)); PlayerInfo[playerid][pGateKey6] = strval(data);
            db_get_field_assoc(result, "GateKeyIF", data, sizeof(data)); PlayerInfo[playerid][pGateKey7] = strval(data);
            db_get_field_assoc(result, "GateKeyIG", data, sizeof(data)); PlayerInfo[playerid][pGateKey8] = strval(data);
            db_get_field_assoc(result, "GateKeyIH", data, sizeof(data)); PlayerInfo[playerid][pGateKey9] = strval(data);
            db_get_field_assoc(result, "GateKeyII", data, sizeof(data)); PlayerInfo[playerid][pGateKey10] = strval(data);
            db_get_field_assoc(result, "InBusiness", data, sizeof(data)); PlayerInfo[playerid][InBusiness] = strval(data);
            db_get_field_assoc(result, "BusinessExterior", data, sizeof(data)); PlayerInfo[playerid][BusinessExterior] = strval(data);
            db_get_field_assoc(result, "BusinessInterior", data, sizeof(data)); PlayerInfo[playerid][BusinessInterior] = strval(data);
            db_get_field_assoc(result, "bIntID", data, sizeof(data)); PlayerInfo[playerid][bIntID] = strval(data);
            db_get_field_assoc(result, "bIntID", data, sizeof(data)); PlayerInfo[playerid][bIntID] = strval(data);
            db_get_field_assoc(result, "bExtX", data, sizeof(data)); PlayerInfo[playerid][bExtX] = floatstr(data);
            db_get_field_assoc(result, "bExtY", data, sizeof(data)); PlayerInfo[playerid][bExtY] = floatstr(data);
            db_get_field_assoc(result, "bExtZ", data, sizeof(data)); PlayerInfo[playerid][bExtZ] = floatstr(data);
            db_get_field_assoc(result, "bIntX", data, sizeof(data)); PlayerInfo[playerid][bIntX] = floatstr(data);
            db_get_field_assoc(result, "bIntY", data, sizeof(data)); PlayerInfo[playerid][bIntY] = floatstr(data);
            db_get_field_assoc(result, "bIntZ", data, sizeof(data)); PlayerInfo[playerid][bIntZ] = floatstr(data);
            db_get_field_assoc(result, "DetSkill", data, sizeof(data)); PlayerInfo[playerid][pDetSkill] = strval(data);
            db_get_field_assoc(result, "SexSkill", data, sizeof(data)); PlayerInfo[playerid][pSexSkill] = strval(data);
            db_get_field_assoc(result, "BoxSkill", data, sizeof(data)); PlayerInfo[playerid][pBoxSkill] = strval(data);
            db_get_field_assoc(result, "LawSkill", data, sizeof(data)); PlayerInfo[playerid][pLawSkill] = strval(data);
            db_get_field_assoc(result, "MechSkill", data, sizeof(data)); PlayerInfo[playerid][pMechSkill] = strval(data);
            db_get_field_assoc(result, "JackSkill", data, sizeof(data)); PlayerInfo[playerid][pJackSkill] = strval(data);
            db_get_field_assoc(result, "CarSkill", data, sizeof(data)); PlayerInfo[playerid][pCarSkill] = strval(data);
            db_get_field_assoc(result, "NewsSkill", data, sizeof(data)); PlayerInfo[playerid][pNewsSkill] = strval(data);
            db_get_field_assoc(result, "DrugsSkill", data, sizeof(data)); PlayerInfo[playerid][pDrugsSkill] = strval(data);
            db_get_field_assoc(result, "ArmsSkill", data, sizeof(data)); PlayerInfo[playerid][pArmsSkill] = strval(data);
            db_get_field_assoc(result, "SmugglerSkill", data, sizeof(data)); PlayerInfo[playerid][pSmugglerSkill] = strval(data);
            db_get_field_assoc(result, "FishSkill", data, sizeof(data)); PlayerInfo[playerid][pFishSkill] = strval(data);
            db_get_field_assoc(result, "FightingStyle", data, sizeof(data)); PlayerInfo[playerid][pFightingStyle] = strval(data);
            db_get_field_assoc(result, "pHealth", data, sizeof(data)); PlayerInfo[playerid][pHealth] = floatstr(data);
            db_get_field_assoc(result, "pArmor", data, sizeof(data)); PlayerInfo[playerid][pArmor] = floatstr(data);
            db_get_field_assoc(result, "pSHealth", data, sizeof(data)); PlayerInfo[playerid][pSHealth] = strval(data);
            db_get_field_assoc(result, "Int", data, sizeof(data)); PlayerInfo[playerid][pInt] = strval(data);
            db_get_field_assoc(result, "Local", data, sizeof(data)); PlayerInfo[playerid][pLocal] = strval(data);
            db_get_field_assoc(result, "VirtualWorld", data, sizeof(data)); PlayerInfo[playerid][pVirtualWorld] = strval(data);
            db_get_field_assoc(result, "Model", data, sizeof(data)); PlayerInfo[playerid][pModel] = strval(data);
            db_get_field_assoc(result, "Tikis", data, sizeof(data)); PlayerInfo[playerid][pTikis] = strval(data);
            db_get_field_assoc(result, "Clothes", data, sizeof(data)); PlayerInfo[playerid][pClothes] = strval(data);
            db_get_field_assoc(result, "PhoneNr", data, sizeof(data)); PlayerInfo[playerid][pPnumber] = strval(data);
            db_get_field_assoc(result, "Apartment", data, sizeof(data)); PlayerInfo[playerid][pPaptkey] = strval(data);
            db_get_field_assoc(result, "ATMcard", data, sizeof(data)); PlayerInfo[playerid][pATMcard] = strval(data);
            db_get_field_assoc(result, "GreenCard", data, sizeof(data)); PlayerInfo[playerid][pGreenCard] = strval(data);
            db_get_field_assoc(result, "SocialNumber", data, sizeof(data)); PlayerInfo[playerid][pSocialNumber] = strval(data);
            db_get_field_assoc(result, "CarLic", data, sizeof(data)); PlayerInfo[playerid][pCarLic] = strval(data);
            db_get_field_assoc(result, "FlyLic", data, sizeof(data)); PlayerInfo[playerid][pFlyLic] = strval(data);
            db_get_field_assoc(result, "BoatLic", data, sizeof(data)); PlayerInfo[playerid][pBoatLic] = strval(data);
            db_get_field_assoc(result, "FishLic", data, sizeof(data)); PlayerInfo[playerid][pFishLic] = strval(data);
            db_get_field_assoc(result, "GunLic", data, sizeof(data)); PlayerInfo[playerid][pGunLic] = strval(data);
            db_get_field_assoc(result, "Gun0", data, sizeof(data)); PlayerInfo[playerid][pGun0] = strval(data);
            db_get_field_assoc(result, "Gun1", data, sizeof(data)); PlayerInfo[playerid][pGun1] = strval(data);
            db_get_field_assoc(result, "Gun2", data, sizeof(data)); PlayerInfo[playerid][pGun2] = strval(data);
            db_get_field_assoc(result, "Gun3", data, sizeof(data)); PlayerInfo[playerid][pGun3] = strval(data);
            db_get_field_assoc(result, "Gun4", data, sizeof(data)); PlayerInfo[playerid][pGun4] = strval(data);
            db_get_field_assoc(result, "Gun5", data, sizeof(data)); PlayerInfo[playerid][pGun5] = strval(data);
            db_get_field_assoc(result, "Gun6", data, sizeof(data)); PlayerInfo[playerid][pGun6] = strval(data);
            db_get_field_assoc(result, "Gun7", data, sizeof(data)); PlayerInfo[playerid][pGun7] = strval(data);
            db_get_field_assoc(result, "Gun8", data, sizeof(data)); PlayerInfo[playerid][pGun8] = strval(data);
            db_get_field_assoc(result, "Gun9", data, sizeof(data)); PlayerInfo[playerid][pGun9] = strval(data);
            db_get_field_assoc(result, "Gun10", data, sizeof(data)); PlayerInfo[playerid][pGun10] = strval(data);
            db_get_field_assoc(result, "Gun11", data, sizeof(data)); PlayerInfo[playerid][pGun11] = strval(data);
            db_get_field_assoc(result, "Gun12", data, sizeof(data)); PlayerInfo[playerid][pGun12] = strval(data);
            db_get_field_assoc(result, "CarTime", data, sizeof(data)); PlayerInfo[playerid][pCarTime] = strval(data);
            db_get_field_assoc(result, "DrugsTime", data, sizeof(data)); PlayerInfo[playerid][pDrugsTime] = strval(data);
            db_get_field_assoc(result, "LawyerTime", data, sizeof(data)); PlayerInfo[playerid][pLawyerTime] = strval(data);
            db_get_field_assoc(result, "LawyerFreeTime", data, sizeof(data)); PlayerInfo[playerid][pLawyerFreeTime] = strval(data);
            db_get_field_assoc(result, "MechTime", data, sizeof(data)); PlayerInfo[playerid][pMechTime] = strval(data);
            db_get_field_assoc(result, "SexTime", data, sizeof(data)); PlayerInfo[playerid][pSexTime] = strval(data);
            db_get_field_assoc(result, "PayDay", data, sizeof(data)); PlayerInfo[playerid][pPayDay] = strval(data);
            db_get_field_assoc(result, "PayDayHad", data, sizeof(data)); PlayerInfo[playerid][pPayDayHad] = strval(data);
            db_get_field_assoc(result, "CDPlayer", data, sizeof(data)); PlayerInfo[playerid][pCDPlayer] = strval(data);
            db_get_field_assoc(result, "Dice", data, sizeof(data)); PlayerInfo[playerid][pDice] = strval(data);
            db_get_field_assoc(result, "Screw", data, sizeof(data)); PlayerInfo[playerid][pScrew] = strval(data);
            db_get_field_assoc(result, "Rope", data, sizeof(data)); PlayerInfo[playerid][pRope] = strval(data);
            db_get_field_assoc(result, "Demagazine", data, sizeof(data)); PlayerInfo[playerid][pDemagazine] = strval(data);
            db_get_field_assoc(result, "CSGmagazine", data, sizeof(data)); PlayerInfo[playerid][pCSGmagazine] = strval(data);
            db_get_field_assoc(result, "AKmazagine", data, sizeof(data)); PlayerInfo[playerid][pAKmagazine] = strval(data);
            db_get_field_assoc(result, "Cigars", data, sizeof(data)); PlayerInfo[playerid][pCigars] = strval(data);
            db_get_field_assoc(result, "GoldBars", data, sizeof(data)); PlayerInfo[playerid][pGoldBars] = strval(data);
            db_get_field_assoc(result, "Sprunk", data, sizeof(data)); PlayerInfo[playerid][pSprunk] = strval(data);
            db_get_field_assoc(result, "WT", data, sizeof(data)); PlayerInfo[playerid][pWT] = strval(data);
            db_get_field_assoc(result, "WTc", data, sizeof(data)); PlayerInfo[playerid][pWTc] = strval(data);
            db_get_field_assoc(result, "Bombs", data, sizeof(data)); PlayerInfo[playerid][pBombs] = strval(data);
            db_get_field_assoc(result, "Scope", data, sizeof(data)); PlayerInfo[playerid][pScope] = strval(data);
            db_get_field_assoc(result, "OwnsMask", data, sizeof(data)); PlayerInfo[playerid][pOwnsMask] = strval(data);
            db_get_field_assoc(result, "Wins", data, sizeof(data)); PlayerInfo[playerid][pWins] = strval(data);
            db_get_field_assoc(result, "Loses", data, sizeof(data)); PlayerInfo[playerid][pLoses] = strval(data);
            db_get_field_assoc(result, "Tutorial", data, sizeof(data)); PlayerInfo[playerid][pTut] = strval(data);
            db_get_field_assoc(result, "OnDuty", data, sizeof(data)); PlayerInfo[playerid][pOnDuty] = strval(data);
            db_get_field_assoc(result, "Hospital", data, sizeof(data)); PlayerInfo[playerid][pHospital] = strval(data);
            db_get_field_assoc(result, "Adjustable", data, sizeof(data)); PlayerInfo[playerid][pAdjustable] = strval(data);
            db_get_field_assoc(result, "Married", data, sizeof(data)); PlayerInfo[playerid][pMarried] = strval(data);
            db_get_field_assoc(result, "MarriedTo", data, sizeof(data)); strmid(PlayerInfo[playerid][pMarriedTo], data, 0, strlen(data), 255);
            db_get_field_assoc(result, "NormalName", data, sizeof(data)); strmid(PlayerInfo[playerid][pNormalName], data, 0, strlen(data), 255);
            db_get_field_assoc(result, "AdminName", data, sizeof(data)); strmid(PlayerInfo[playerid][pAdminName], data, 0, strlen(data), 255);
            db_get_field_assoc(result, "HelperName", data, sizeof(data)); strmid(PlayerInfo[playerid][pHelperName], data, 0, strlen(data), 255);
            db_get_field_assoc(result, "AdminDuty", data, sizeof(data)); PlayerInfo[playerid][pAdminDuty] = strval(data);
            db_get_field_assoc(result, "ContractBy", data, sizeof(data)); strmid(PlayerInfo[playerid][pContractBy], data, 0, strlen(data), 255);
            db_get_field_assoc(result, "IP", data, sizeof(data)); strmid(PlayerInfo[playerid][pIP], data, 0, strlen(data), 255);
            db_get_field_assoc(result, "WantedLevel", data, sizeof(data)); PlayerInfo[playerid][pWantedLevel] = strval(data);
            db_get_field_assoc(result, "NewbieMuted", data, sizeof(data)); PlayerInfo[playerid][pNewbieMuted] = strval(data);
            db_get_field_assoc(result, "RHMuted", data, sizeof(data)); PlayerInfo[playerid][prhmuted] = strval(data);
            db_get_field_assoc(result, "SafeSpawn", data, sizeof(data)); PlayerInfo[playerid][pSafeSpawn] = strval(data);
            db_get_field_assoc(result, "ReportMuted", data, sizeof(data)); PlayerInfo[playerid][pReportMuted] = strval(data);
            db_get_field_assoc(result, "AdvertisetMuted", data, sizeof(data)); PlayerInfo[playerid][pAdvertiseMuted] = strval(data);
            db_get_field_assoc(result, "SPos_x", data, sizeof(data)); PlayerInfo[playerid][pSPos_x] = floatstr(data);
            db_get_field_assoc(result, "SPos_y", data, sizeof(data)); PlayerInfo[playerid][pSPos_y] = floatstr(data);
            db_get_field_assoc(result, "SPos_z", data, sizeof(data)); PlayerInfo[playerid][pSPos_z] = floatstr(data);
            db_get_field_assoc(result, "SPos_r", data, sizeof(data)); PlayerInfo[playerid][pSPos_r] = floatstr(data);
            db_get_field_assoc(result, "HelperLevel", data, sizeof(data)); PlayerInfo[playerid][pHelper] = strval(data);
            db_get_field_assoc(result, "Mask", data, sizeof(data)); HasBoughtMask[playerid] = strval(data);
            db_get_field_assoc(result, "AidKit", data, sizeof(data)); PlayerInfo[playerid][pAidKit] = strval(data);
            db_get_field_assoc(result, "Blindfolds", data, sizeof(data)); PlayerInfo[playerid][pBlindfolds] = strval(data);
            db_get_field_assoc(result, "Speedo", data, sizeof(data)); gSpeedo[playerid] = strval(data);
            db_get_field_assoc(result, "Seeds", data, sizeof(data)); PlayerInfo[playerid][pSeeds] = strval(data);
        }
        else
        {
            db_free_result(result);
            SendClientMessage(playerid, COLOR_RED, "SERVER: The Password You have Entered Does not Match your Name - You have Been Kicked For That.");
            SetTimerEx("GettingKicked", 2000, false, "i", playerid);
            return 1;
        }
        db_free_result(result);
    }
	if(PlayerInfo[playerid][pPermBand] == 1)
	{
	    new banstring[256];
	    format(banstring,sizeof(banstring),"{AA3333}AdmCmd{FFFF00}: %s Has been Banned by Black Hunter , Reason : Attempting to log into a Perma-Banned account.",PlayerName(playerid));
	    SendClientMessageToAll(COLOR_LIGHTRED,banstring);
	    SetTimerEx("GettingBanned", 2000, false, "i", playerid);
	}
	if(PlayerInfo[playerid][pBand] == 3)
	{
	    new banstring[256];
	    format(banstring,sizeof(banstring),"{AA3333}AdmCmd{FFFF00}: %s Has Been Banned by Black Hunter , Reason : Attempting to log into a Banned account.",PlayerName(playerid));
	    SendClientMessageToAll(COLOR_LIGHTRED,banstring);
	    SetTimerEx("GettingBanned", 2000, false, "i", playerid);

	}
	if(PlayerInfo[playerid][pDisabled] == 1) //account disabled
	{
	    SendClientMessage(playerid, COLOR_RED, "SERVER : Your account has been disabled by an executive adminstrator - Open a thread at www.UG-RP.com inorder to discuss this problem.");
		SetTimerEx("GettingKicked", 2000, false, "i", playerid);
	}
	if(PlayerInfo[playerid][pReg] == 0)
	{
	    PlayerInfo[playerid][pLevel] = 1;
		PlayerInfo[playerid][pAccount] = 5000;
		PlayerInfo[playerid][pReg] = 1;
	}
	//format(string, sizeof(string), "~w~Welcome ~n~~y~   %s", PlayerName(playerid));
	//GameTextForPlayer(playerid, string, 5000, 1);
	SendClientMessage(playerid, COLOR_YELLOW, motd);
	/*if(PlayerInfo[playerid][pAdmin] > 0)
	{
		new duty[30];
		if(PlayerInfo[playerid][pAdminDuty] == 1)
		{
			 duty = "Yes";
		}
		else
		{
			 duty = "No";
		}
		format(string, sizeof(string), "Authorized as a level %d administrator (DUTY: %s)",PlayerInfo[playerid][pAdmin],duty);
		SendClientMessage(playerid, COLOR_WHITE,string);
	}*/
	if(PlayerInfo[playerid][pFMember] < 255)
	{
	    format(string, sizeof(string), "Family MOTD: %s", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
	    SendClientMessage(playerid, COLOR_YELLOW, string);
	}
	if(PlayerInfo[playerid][PlayerVehicleModel1] != 0)
	{
		//vehicle
		CreatePlayerVehicle(playerid,1);
	}
	if(PlayerInfo[playerid][PlayerVehicleModel2] != 0)
	{
		//vehicle
		CreatePlayerVehicle(playerid,2);
	}
	if(PlayerInfo[playerid][PlayerVehicleModel3] != 0)
	{
		//vehicle
		CreatePlayerVehicle(playerid,3);
	}
	if(PlayerInfo[playerid][PlayerVehicleModel4] != 0)
	{
		//vehicle
		CreatePlayerVehicle(playerid,4);
	}
	if(PlayerInfo[playerid][PlayerVehicleModel5] != 0)
	{
		//vehicle
		CreatePlayerVehicle(playerid,5);
	}
	ResetPlayerMoney(playerid);
	GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
	SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtualWorld]);
	SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
	new plrIP[16];
	GetPlayerIp(playerid, plrIP, sizeof(plrIP));
	strmid(PlayerInfo[playerid][pIP], plrIP, 0, strlen(plrIP), 255);
	PlayerInfo[playerid][pAdjustable] = 0;
    InitLockDoors(playerid);
	gPlayerLogged[playerid] = 1;
	LoadPlayerClothing(playerid);
    return 1;
}
Reply


Messages In This Thread
United gaming RP - by marwanalramahi - 22.01.2014, 20:45
Re: United gaming RP - by ExtremeReality - 22.01.2014, 20:56
Re: United gaming RP - by Danialdano - 22.01.2014, 21:00
Re: United gaming RP - by seanny - 22.01.2014, 21:24
Re: United gaming RP - by StuartD - 22.01.2014, 21:49
Re: United gaming RP - by marwanalramahi - 23.01.2014, 08:19
Re: United gaming RP - by marwanalramahi - 23.01.2014, 08:25
Re: United gaming RP - by marwanalramahi - 23.01.2014, 08:29

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