OnPlayerTakeDamage (projectiles)
#7

OnPlayerTakeDamage detects properly explosions and issuerid as long as the weapon is a rocket launcher/grenades/satchel charges and the issuerid isn't yourself (Haven't tested with rhino/hunter/hydra); If you hurt yourself with such it will return INVALID_PLAYER_ID instead of yourself as issuerid at Onplayertakedamage.
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OnPlayerTakeDamage (projectiles) - by Riddick94 - 19.01.2014, 12:54
AW: OnPlayerTakeDamage (projectiles) - by BigETI - 19.01.2014, 12:57
Re: AW: OnPlayerTakeDamage (projectiles) - by Riddick94 - 19.01.2014, 13:06
Respuesta: Re: AW: OnPlayerTakeDamage (projectiles) - by Stront - 19.01.2014, 13:25
Respuesta: OnPlayerTakeDamage (projectiles) - by MugiwaraNoLuffy - 19.01.2014, 18:46
Re: OnPlayerTakeDamage (projectiles) - by [FAT]Klabauter[LST] - 22.01.2014, 22:33
Re: OnPlayerTakeDamage (projectiles) - by CuervO - 22.01.2014, 22:42
Re: OnPlayerTakeDamage (projectiles) - by [FAT]Klabauter[LST] - 23.01.2014, 03:58

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