OnRconCommand
#8

Quote:
Originally Posted by MP2
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Not sure if you're aware, but if you use the callback in a FS it then works in a GM. I have a fs called 'rconcmd' and always load it, and it allows me to use OnRconCommand in my GM.

This is the entire script:

pawn Код:
#include <a_samp>
public OnRconCommand(cmd[]) return 0;
Quote:
Originally Posted by Riddick94
[...]Or is there a fix for it (instead of including FS)
I wasn't aware of doing that.. but still, why do we have to do it?
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Messages In This Thread
OnRconCommand - by Riddick94 - 21.01.2014, 17:04
Re: OnRconCommand - by Smally - 21.01.2014, 17:05
Re: OnRconCommand - by Riddick94 - 21.01.2014, 17:15
Re: OnRconCommand - by Patrik356b - 22.01.2014, 06:12
Re: OnRconCommand - by iZN - 22.01.2014, 06:31
Re: OnRconCommand - by IllidanS4 - 22.01.2014, 17:23
Re: OnRconCommand - by MP2 - 22.01.2014, 17:38
Re: OnRconCommand - by Riddick94 - 22.01.2014, 18:37
Re: OnRconCommand - by MP2 - 22.01.2014, 19:39
Re: OnRconCommand - by Patrik356b - 24.01.2014, 10:57

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