22.01.2014, 16:57
How can i destroy and after regenerate the dynamic checkpoints, without using "DestroyDynamicCP" functions?
Also, some exemples with these functions?
Also, some exemples with these functions?
pawn Код:
native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicCPs(playerid, toggle);