Ayuda, OnPlayerClickTextDraw
#2

modifica el TextDrawTextSize de los textdraw clickeable, comprueba quitando el menos a la cordenada x de los textdraw cliabkeable y veras que son clickeable correctamente, osea esta mal el TextDrawTextSize.

saludos.

pawn Код:
#include <a_samp>
new Text:Textdraw[5];

public OnFilterScriptInit(){
    Textdraw[0] = TextDrawCreate(242.000000, 106.000000, "Hombre");
    TextDrawBackgroundColor(Textdraw[0], 255);
    TextDrawFont(Textdraw[0], 5);
    TextDrawLetterSize(Textdraw[0], 0.830000, 16.500000);
    TextDrawColor(Textdraw[0], -1);
    TextDrawSetOutline(Textdraw[0], 0);
    TextDrawSetProportional(Textdraw[0], 1);
    TextDrawSetShadow(Textdraw[0], 1);
    TextDrawUseBox(Textdraw[0], 1);
    TextDrawBoxColor(Textdraw[0], 255);
    TextDrawTextSize(Textdraw[0], 129.000000, 198.000000); // <------ ACA
    TextDrawSetPreviewModel(Textdraw[0], 60);
    TextDrawSetPreviewRot(Textdraw[0], 0.000000, 0.000000, 0.000000, 1.000000);
    TextDrawSetSelectable(Textdraw[0], true);

    Textdraw[1] = TextDrawCreate(521.000000, 106.000000, "Mujer");
    TextDrawBackgroundColor(Textdraw[1], 255);
    TextDrawFont(Textdraw[1], 5);
    TextDrawLetterSize(Textdraw[1], 0.830000, 16.500000);
    TextDrawColor(Textdraw[1], -1);
    TextDrawSetOutline(Textdraw[1], 0);
    TextDrawSetProportional(Textdraw[1], 1);
    TextDrawSetShadow(Textdraw[1], 1);
    TextDrawUseBox(Textdraw[1], 1);
    TextDrawBoxColor(Textdraw[1], 255);
    TextDrawTextSize(Textdraw[1], 129.000000, 198.000000); // <------ ACA
    TextDrawSetPreviewModel(Textdraw[1], 193);
    TextDrawSetPreviewRot(Textdraw[1], 0.000000, 0.000000, 0.000000, 1.000000);
    TextDrawSetSelectable(Textdraw[1], true);

    Textdraw[2] = TextDrawCreate(142.000000, 302.000000, "HOMBRE");
    TextDrawBackgroundColor(Textdraw[2], 255);
    TextDrawFont(Textdraw[2], 1);
    TextDrawLetterSize(Textdraw[2], 0.509999, 1.800000);
    TextDrawColor(Textdraw[2], 16777215);
    TextDrawSetOutline(Textdraw[2], 1);
    TextDrawSetProportional(Textdraw[2], 1);
    TextDrawSetSelectable(Textdraw[2], false);

    Textdraw[3] = TextDrawCreate(431.000000, 302.000000, "MUJER");
    TextDrawBackgroundColor(Textdraw[3], 255);
    TextDrawFont(Textdraw[3], 1);
    TextDrawLetterSize(Textdraw[3], 0.509999, 1.800000);
    TextDrawColor(Textdraw[3], -16711681);
    TextDrawSetOutline(Textdraw[3], 1);
    TextDrawSetProportional(Textdraw[3], 1);
    TextDrawSetSelectable(Textdraw[3], false);

    Textdraw[4] = TextDrawCreate(317.000000, 192.000000, "ERES?...");
    TextDrawAlignment(Textdraw[4], 2);
    TextDrawBackgroundColor(Textdraw[4], 255);
    TextDrawFont(Textdraw[4], 1);
    TextDrawLetterSize(Textdraw[4], 0.420000, 2.200000);
    TextDrawColor(Textdraw[4], -1);
    TextDrawSetOutline(Textdraw[4], 1);
    TextDrawSetProportional(Textdraw[4], 0);
    TextDrawSetSelectable(Textdraw[4], false);
    return true;
}

public OnFilterScriptExit(){
    TextDrawHideForAll(Textdraw[0]);
    TextDrawDestroy(Textdraw[0]);
    TextDrawHideForAll(Textdraw[1]);
    TextDrawDestroy(Textdraw[1]);
    TextDrawHideForAll(Textdraw[2]);
    TextDrawDestroy(Textdraw[2]);
    TextDrawHideForAll(Textdraw[3]);
    TextDrawDestroy(Textdraw[3]);
    TextDrawHideForAll(Textdraw[4]);
    TextDrawDestroy(Textdraw[4]);
    return true;
}

public OnPlayerCommandText(playerid, cmdtext[]){
    if(!strcmp(cmdtext, "/sexoxd")){
        TextDrawShowForPlayer(playerid, Textdraw[0]);
        TextDrawShowForPlayer(playerid, Textdraw[1]);
        TextDrawShowForPlayer(playerid, Textdraw[2]);
        TextDrawShowForPlayer(playerid, Textdraw[3]);
        TextDrawShowForPlayer(playerid, Textdraw[4]);
        SelectTextDraw(playerid, 0xA3B4C5FF);
    }
    return true;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid){
    if(_:clickedid != INVALID_TEXT_DRAW){
        if(clickedid == Textdraw[0]){
            CancelSelectTextDraw(playerid);
            TextDrawHideForPlayer(playerid, Textdraw[0]);
            TextDrawHideForPlayer(playerid, Textdraw[1]);
            TextDrawHideForPlayer(playerid, Textdraw[2]);
            TextDrawHideForPlayer(playerid, Textdraw[3]);
            TextDrawHideForPlayer(playerid, Textdraw[4]);
            PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
        }
        else if(clickedid == Textdraw[1]){
            CancelSelectTextDraw(playerid);
            TextDrawHideForPlayer(playerid, Textdraw[0]);
            TextDrawHideForPlayer(playerid, Textdraw[1]);
            TextDrawHideForPlayer(playerid, Textdraw[2]);
            TextDrawHideForPlayer(playerid, Textdraw[3]);
            TextDrawHideForPlayer(playerid, Textdraw[4]);
            PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
        }
    }
    return true;
}
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Messages In This Thread
Ayuda, OnPlayerClickTextDraw - by bruspup - 22.01.2014, 09:47
Respuesta: Ayuda, OnPlayerClickTextDraw - by OTACON - 22.01.2014, 10:44
Re: Ayuda, OnPlayerClickTextDraw - by bruspup - 22.01.2014, 11:31

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