[Include] [0.3z]a_OnPlayerShootVehiclePart
#24

The Enable... functions arent needed here. In some cases it could be useful to disable it again, so you should rather change them to setters with a parameter (you could also replace them with defines, thats the fastest way to handle getter/setter-functions in pawn).
The reason why samp uses such "one-time-enablers" is probably because they change the way the server is initialized, and it would be pretty difficult or technically impossible to disable them during the server runtime.
Here it would be no problem, and, as said, in some cases even pretty useful, to disable the detecions.

Nice work nevertheless.

Quote:
Originally Posted by Kar
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I did check it, you can't just minus and add the values like that.
I did not test it, I haven't been on 0.3z but anyone can tell you that...
don't believe me? put it on a slope and flip it and stuff, do some testing with all kinds of angles
Im also curious, but too lazy to test, if the OnPlayerWeaponShot offsets are relative to the rotation/angle. If they are, this should work correctly. Would be pretty useless to give unrotated offsets though, but maybe thats the way GTA provides that data.
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Messages In This Thread
[0.3z]a_OnPlayerShootVehiclePart - by Admigo - 19.01.2014, 19:33
Respuesta: [0.3z]a_OnPlayerShootVehiclePart - by Swedky - 19.01.2014, 19:37
Re: [0.3z]a_OnPlayerShootVehiclePart - by Patrick - 19.01.2014, 19:39
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 19.01.2014, 19:45
Re: [0.3z]a_OnPlayerShootVehiclePart - by KingHual - 19.01.2014, 19:51
Re: [0.3z]a_OnPlayerShootVehiclePart - by Pottus - 19.01.2014, 20:05
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 19.01.2014, 20:13
Re: [0.3z]a_OnPlayerShootVehiclePart - by Akcent_Voltaj - 20.01.2014, 14:26
Re: [0.3z]a_OnPlayerShootVehiclePart - by iZN - 20.01.2014, 15:24
Re: [0.3z]a_OnPlayerShootVehiclePart - by Lordzy - 20.01.2014, 15:58
Re: [0.3z]a_OnPlayerShootVehiclePart - by PaulDinam - 20.01.2014, 18:17
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 20.01.2014, 20:13
Re: [0.3z]a_OnPlayerShootVehiclePart - by Kar - 21.01.2014, 00:10
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 21.01.2014, 07:33
Re: [0.3z]a_OnPlayerShootVehiclePart - by PaulDinam - 21.01.2014, 15:15
Re: [0.3z]a_OnPlayerShootVehiclePart - by Ace155 - 21.01.2014, 15:55
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 21.01.2014, 16:22
Re: [0.3z]a_OnPlayerShootVehiclePart - by Diesel5 - 21.01.2014, 17:25
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 21.01.2014, 20:37
Re: [0.3z]a_OnPlayerShootVehiclePart - by PT - 21.01.2014, 20:47
Re: [0.3z]a_OnPlayerShootVehiclePart - by Kar - 21.01.2014, 20:58
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 21.01.2014, 21:03
Re: [0.3z]a_OnPlayerShootVehiclePart - by Kar - 21.01.2014, 23:12
Re: [0.3z]a_OnPlayerShootVehiclePart - by Mauzen - 21.01.2014, 23:25
Re: [0.3z]a_OnPlayerShootVehiclePart - by Kar - 21.01.2014, 23:48
Re: [0.3z]a_OnPlayerShootVehiclePart - by Pottus - 22.01.2014, 03:17
Re: [0.3z]a_OnPlayerShootVehiclePart - by Luis- - 22.01.2014, 13:58
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 22.01.2014, 14:30
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 22.01.2014, 20:55
Re: [0.3z]a_OnPlayerShootVehiclePart - by Kar - 22.01.2014, 22:39
Re: [0.3z]a_OnPlayerShootVehiclePart - by Admigo - 29.01.2015, 16:55
Re: [0.3z]a_OnPlayerShootVehiclePart - by Ritzy2K - 24.02.2015, 18:28
Re: [0.3z]a_OnPlayerShootVehiclePart - by 26_RUSSS - 18.03.2015, 23:29
Re: [0.3z]a_OnPlayerShootVehiclePart - by Abagail - 19.03.2015, 02:30
Re: [0.3z]a_OnPlayerShootVehiclePart - by IzadorO - 18.06.2015, 19:09
Re: [0.3z]a_OnPlayerShootVehiclePart - by TheArcher - 18.06.2015, 19:27

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