21.01.2014, 23:14
Didnt work with it for a while, so Im not sure if this is correct, but is OnPlayerTakeDamage still called when a CLIENT noticed that some other player hit him meaning that he got hit on his own screen)?
Thats at least how it should have worked before this update. It would be extremely easy to reenable lagshot with this then. Else, instead of a UseLagShot native, it might be an alternative to add an OnPlayerGotShot callback that acts just like this, so its not the attacking player/client, but the attacked player/client who triggers it.
Would be a pretty simple way to satisfy the lagloving 15%.
Thats at least how it should have worked before this update. It would be extremely easy to reenable lagshot with this then. Else, instead of a UseLagShot native, it might be an alternative to add an OnPlayerGotShot callback that acts just like this, so its not the attacking player/client, but the attacked player/client who triggers it.
Would be a pretty simple way to satisfy the lagloving 15%.