#pragma dynamic in 0.3z
#6

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Originally Posted by Grimrandomer
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Since found the issue, In my old a_samp include, i had re-defined MAX_PLAYERS to 32, and when i copied the 0.3z a_samp it was back at 500

Thanks for the help tho guys
So you don't have this issue again in the future, you should never edit includes, as your changes will be lost. Do this:

pawn Код:
#include <a_samp>
#undef MAX_PLAYERS
#define MAX_PLAYERS 32
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Messages In This Thread
#pragma dynamic in 0.3z - by Grimrandomer - 19.01.2014, 23:04
Re: #pragma dynamic in 0.3z - by CyNiC - 19.01.2014, 23:15
Re: #pragma dynamic in 0.3z - by Mauzen - 20.01.2014, 00:23
Re: #pragma dynamic in 0.3z - by Grimrandomer - 20.01.2014, 23:17
Re: #pragma dynamic in 0.3z - by LegalGame - 21.01.2014, 22:10
Re: #pragma dynamic in 0.3z - by MP2 - 21.01.2014, 22:13
Re: #pragma dynamic in 0.3z - by Luis- - 21.01.2014, 22:39
Re: #pragma dynamic in 0.3z - by Riddick94 - 21.01.2014, 23:04
Re: #pragma dynamic in 0.3z - by Babul - 22.01.2014, 00:54
Re: #pragma dynamic in 0.3z - by Luis- - 22.01.2014, 01:10

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