21.01.2014, 14:43
pawn Код:
new Float:voPos[ 3 ], Float:wPos[ 3 ];
GetVehicle/ObjectPos( vehicle/objectid, voPos[ 0 ], voPos[ 1 ], voPos[ 2 ] );
wPos[ 0 ] = voPos[ 0 ] + oX; // OffsetX
wPos[ 1 ] = voPos[ 1 ] + oY; // OffsetY
wPos[ 2 ] = voPos[ 2 ] + oY; // OffsetZ
// Final Position: wPos[ 0 ], wPos[ 1 ], wPos[ 2 ]