How do I calculate the GTA cords from objects/car offsets?
#2

pawn Код:
new Float:voPos[ 3 ], Float:wPos[ 3 ];
GetVehicle/ObjectPos( vehicle/objectid, voPos[ 0 ], voPos[ 1 ], voPos[ 2 ] );
wPos[ 0 ] = voPos[ 0 ] + oX; // OffsetX
wPos[ 1 ] = voPos[ 1 ] + oY; // OffsetY
wPos[ 2 ] = voPos[ 2 ] + oY; // OffsetZ

// Final Position: wPos[ 0 ], wPos[ 1 ], wPos[ 2 ]
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Messages In This Thread
How do I calculate the GTA cords from objects/car offsets? - by robanswe - 21.01.2014, 14:31
Re: How do I calculate the GTA cords from objects/car offsets? - by IstuntmanI - 21.01.2014, 14:43
Re: How do I calculate the GTA cords from objects/car offsets? - by robanswe - 21.01.2014, 14:47
Re: How do I calculate the GTA cords from objects/car offsets? - by IstuntmanI - 21.01.2014, 14:51
Re: How do I calculate the GTA cords from objects/car offsets? - by robanswe - 21.01.2014, 14:56

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