20.01.2014, 17:28
I kind of like this idea, but I'll have to think about it. Note that you can always disable objects for players by using Streamer_RemoveArrayData and E_STREAMER_PLAYER_ID. - Yes, but with flags would be easyer and lot of faster, call 10000 times Streamer_RemoveArrayData is very slow.
Anyway about memory hacking functions, currently very easy to update theese addresses and RPC-s. You could add some check if the addresses even not updated, then these functions simply will not work.
These small functions what I wrote these are small and very easy to create, but would be usefull if these would be in the streamer and you don't need to create these.
Vehicle streamer is should NOT be added to this streamer, because currently exists vehicle streamer in client. Kye should increase the limit MINIMUM to 4000 - 6000.
Anyway about memory hacking functions, currently very easy to update theese addresses and RPC-s. You could add some check if the addresses even not updated, then these functions simply will not work.
These small functions what I wrote these are small and very easy to create, but would be usefull if these would be in the streamer and you don't need to create these.
Vehicle streamer is should NOT be added to this streamer, because currently exists vehicle streamer in client. Kye should increase the limit MINIMUM to 4000 - 6000.

