[Help] Restricted Doors
#3

Код:
#include <zcmd>
#include <sscanf2>

new DoorTimer = -1;
new GateTimer = -1;

new SFPDDoor1;
new SFPDMegan[2];

COMMAND:gate(playerid, params[])
{
    if(Faction[playerid] == 1 || Faction[playerid] == 2)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 5.0, 144.8837, 222.4300, 1023.4175))//Position Open
	    {
	        MoveDynamicObject(SFPDDoor1,  144.8837, 220.9900, 1023.4175, 1);
		    if(DoorTimer != -1) KillTimer(DoorTimer);
 			DoorTimer = SetTimer("CloseDoor",6000, false);
	    }
	    else if(IsPlayerInRangeOfPoint(playerid, 5.0, 136.92101, 253.46291, 1023.41882))
	    {
		      MoveDynamicObject(SFPDMegan[0],  137.9010, 253.4629, 1023.4188, 1);//Position Open
		      MoveDynamicObject(SFPDMegan[1],  132.8810, 253.4629, 1023.4188, 1);//Position Open
		    if(GateTimer != -1) KillTimer(GateTimer);
 			GateTimer = SetTimer("CloseGate",6000, false);
	    }
	}
	else
	{
	    SendClientMessage(playerid,0xFFFFFFFF,"Youґre not in that Fraction");
	}
	return 1;
}

forward CloseDoor();
public CloseDoor()
{
     MoveDynamicObject(SFPDDoor1,  144.8837, 222.4300, 1023.4175, 1);//Position Close
	if(DoorTimer != -1)
	{
		KillTimer(DoorTimer);
		DoorTimer = -1;
	}
}

forward CloseGate();
public CloseGate()
{
	MoveDynamicObject(SFPDMegan[0],  136.92101, 253.46291, 1023.41882, 1);//Position Close
 	MoveDynamicObject(SFPDMegan[1],  133.92101, 253.46291, 1023.41882, 1);//Position Close
	if(GateTimer != -1)
	{
		KillTimer(GateTimer);
		GateTimer = -1;
	}
}
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Messages In This Thread
[Help] Restricted Doors - by BornHuman - 20.01.2014, 14:41
Re: [Help] Restricted Doors - by UnknownOwner - 20.01.2014, 14:55
Re: [Help] Restricted Doors - by Kane_Phoenix - 20.01.2014, 15:03
Re: [Help] Restricted Doors - by BornHuman - 20.01.2014, 15:11
Re: [Help] Restricted Doors - by UnknownOwner - 20.01.2014, 15:13
Re: [Help] Restricted Doors - by BornHuman - 20.01.2014, 15:21

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