Pause bug
#8

Quote:
Originally Posted by Riddick94
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It's kind a old bug (since 0.1b I'm here it always was here). The thing works like:

1. Player1 is shooting Player2.
2. Player2 has runned away.
3. Player2 died by killing himself (i.e. he died of falling the building)
4. SendDeathMessage will say that Player2 has been killed by Player1.

That is actually the same thing, but different case/example.
That's right. It has always existed. Whoever shot the player last gets the kill, so I'm assuming the same is going on here.
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Messages In This Thread
Pause bug - by Cypress - 19.01.2014, 11:23
Re: Pause bug - by Lordzy - 19.01.2014, 11:33
Re: Pause bug - by Patrick - 19.01.2014, 11:45
Re: Pause bug - by Cypress - 19.01.2014, 12:06
Re: Pause bug - by Zhao - 20.01.2014, 09:20
Re: Pause bug - by Cypress - 20.01.2014, 12:39
Re: Pause bug - by Riddick94 - 20.01.2014, 13:03
Re: Pause bug - by Zhao - 20.01.2014, 13:52

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