20.01.2014, 13:03
It's kind a old bug (since 0.1b I'm here it always was here). The thing works like:
1. Player1 is shooting Player2.
2. Player2 has runned away.
3. Player2 died by killing himself (i.e. he died of falling the building)
4. SendDeathMessage will say that Player2 has been killed by Player1.
That is actually the same thing, but different case/example.
1. Player1 is shooting Player2.
2. Player2 has runned away.
3. Player2 died by killing himself (i.e. he died of falling the building)
4. SendDeathMessage will say that Player2 has been killed by Player1.
That is actually the same thing, but different case/example.