Pause bug
#6

Quote:
Originally Posted by Zhao
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He's reporting something different though. He has no issue with people dying when they are no longer paused.

His issue is this:
Player 1 is paused
Player 2 shoots Player 1's HP down to nothing while Player 1 is still paused.
Later Player 3 shoots Player 1's HP down to nothing while Player 1 is still paused.
Player 1 is no longer paused and the kill registers to Player 3 instead of Player 2 who originally shot his health down.

He means to say the kill should register to Player 2 because he shot him originally.
That's exactly the issue I was trying to describe. Right now the anti pause which is implemented to 0.3z is 50% pointless.
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Messages In This Thread
Pause bug - by Cypress - 19.01.2014, 11:23
Re: Pause bug - by Lordzy - 19.01.2014, 11:33
Re: Pause bug - by Patrick - 19.01.2014, 11:45
Re: Pause bug - by Cypress - 19.01.2014, 12:06
Re: Pause bug - by Zhao - 20.01.2014, 09:20
Re: Pause bug - by Cypress - 20.01.2014, 12:39
Re: Pause bug - by Riddick94 - 20.01.2014, 13:03
Re: Pause bug - by Zhao - 20.01.2014, 13:52

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