20.01.2014, 09:20
Quote:
Quote:
Seems many people complaining about it, this code below should disable the player who is tabbed/paused from dying.
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His issue is this:
Player 1 is paused
Player 2 shoots Player 1's HP down to nothing while Player 1 is still paused.
Later Player 3 shoots Player 1's HP down to nothing while Player 1 is still paused.
Player 1 is no longer paused and the kill registers to Player 3 instead of Player 2 who originally shot his health down.
He means to say the kill should register to Player 2 because he shot him originally.