19.01.2014, 17:20
Quote:
It's called wall shooting Sean and it does work the same even when you had to lag shoot. Anyways yes there still is some sync problems the lag compensation does not always work even when you shoot the skin it will probably always be a problem I think.
Using OnPlayerGiveDamage() can compensate for some of these problems, given that the lag compensation will either shoot the player or shoot very close to the player it's a good solution. In 0.3x you would see the shots well away from your skin so a lot of people don't really like it however it's definitely the way to go now when doubled with lag compensation. In fact we had to turn it on when testing 0.3z on our A&D server its actually really nice. |