Shooting range on 0.3z
#3

CreateObjects, MoveObjects and by using OnShootDynamicObject adding points also when target goes behind the wall, just destroy objects and create again, so targets refreshes
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Messages In This Thread
Shooting range on 0.3z - by ikey07 - 19.01.2014, 14:12
Re: Shooting range on 0.3z - by Krakuski - 19.01.2014, 14:54
Re: Shooting range on 0.3z - by ikey07 - 19.01.2014, 15:02
Re: Shooting range on 0.3z - by TomerElya - 19.01.2014, 17:00
Re: Shooting range on 0.3z - by davve95 - 19.01.2014, 17:25
Re: Shooting range on 0.3z - by Baboon - 19.01.2014, 18:31
Re: Shooting range on 0.3z - by LeoLar - 19.01.2014, 18:53
Re: Shooting range on 0.3z - by NewerthRoleplay - 19.01.2014, 19:02
Re: Shooting range on 0.3z - by LeGGGeNNdA - 19.01.2014, 19:09
Re: Shooting range on 0.3z - by Goldenfox - 19.01.2014, 19:14

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