19.01.2014, 11:23
(
Последний раз редактировалось Cypress; 20.01.2014 в 12:38.
)
When someone pause and you shoot him, then if he is still paused and another player shoots him after you, kill is getting assigned to 2nd player who shot the paused player last. It theory, when paused player is getting killed, kill must be assigned to 1st player who shot him 1st and not to the second player who shot him after you.
This is pointless because if someone is paused and you kill him, then someone else will shoot that paused player and you won't get the kill.
Thus it would be better if the kill would get assigned immediately after you shoot a paused player, so if he quits to avoid death, you will still have killed him so won't matter.
Thanks to Zhao for better explanation:
This is pointless because if someone is paused and you kill him, then someone else will shoot that paused player and you won't get the kill.
Thus it would be better if the kill would get assigned immediately after you shoot a paused player, so if he quits to avoid death, you will still have killed him so won't matter.
Thanks to Zhao for better explanation:
Quote:
He's reporting something different though. He has no issue with people dying when they are no longer paused.
His issue is this: Player 1 is paused Player 2 shoots Player 1's HP down to nothing while Player 1 is still paused. Later Player 3 shoots Player 1's HP down to nothing while Player 1 is still paused. Player 1 is no longer paused and the kill registers to Player 3 instead of Player 2 who originally shot his health down. He means to say the kill should register to Player 2 because he shot him originally. |