18.01.2014, 16:57
Thanks pds2k12 and BigETI later <3, I suppose this would work.
Updated Streamer by BigETI - Click Me!
EDIT
@BigETI: Thanks for the information, I've noticed that you've done it internally.
pawn Code:
public OnShootDynamicObject(playerid, weaponid, objectid, Float:fX, Float:fY, Float:fZ)
{
new
Float:ObjectPos[3], string[ 90 ];
GetDynamicObjectPos(objectid, ObjectPos[0], ObjectPos[1], ObjectPos[2]);
CreateExplosion(ObjectPos[0], ObjectPos[1], ObjectPos[2], 10, 15.0)
format(string, sizeof(string), "You are shooting at ObjectID: %i - X: %f - Y: %f - Z: %f", objectid, fX, fY, fZ);
SendClientMessage(playerid, -1, string);
DestroyDynamicObject( objectid );
return true;
}
EDIT
@BigETI: Thanks for the information, I've noticed that you've done it internally.
