Is this the beginning of the end of Deathmatching in SAMP?
#8

It's a true fact that lag shots were always challenging. I feel more fun in lag shots because it's all like aiming the pointer according the way the player's mode is. Either the ping or FPS of the opponent always matters on the earlier versions. Since 0.3z, it's pretty simple to gain kills. There can be some sort of interesting gameplays on 0.3z.

I like the way when laggers are helpless in having better defense on 0.3z. SA-MP is getting developed and yeah sticking with the new kinds would always be better. Let the newbies too get a chance to roll now, on 0.3z. However, there will be still DMers on 0.3x :- )
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